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Old 09-07-2020, 07:15 AM   #11
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Reducing the number of weapon skills

Quote:
Originally Posted by Gnome View Post
Maybe the simplest solution here is Talents. And you don’t even have to invent house rules! Just create some 5-pt talents: swordsman (all sword skills), chopper (axe/mace, flail, 2h axe/mace, 2h flail, polearm, maybe also kusari/whip), knifer (knife, shortsword, maybe throw in fast-draw or thrown knife to fill this one out), etc. The names could use help but you get the idea. At 5/lvl these cost a bit more than skills to raise, but come with a reaction bonus (using Basic talents here, PU talents could allow a more nuanced approach with alternate benefits/costs).
I agree Talents is the better way but a swordsman talent could be a little iffy - if it includes fencing swords then it should be, per Smooth Talent Cost rules, 10/level (4 fencing skills + 6 sword skills)

BTW a Thrown Weapon talent would be 7/level per Smooth Talent Cost rules
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