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Old 09-07-2020, 07:15 AM   #11
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maximara's Avatar
Join Date: Aug 2004
Location: Sumter, SC
Default Re: Reducing the number of weapon skills

Originally Posted by Gnome View Post
Maybe the simplest solution here is Talents. And you don’t even have to invent house rules! Just create some 5-pt talents: swordsman (all sword skills), chopper (axe/mace, flail, 2h axe/mace, 2h flail, polearm, maybe also kusari/whip), knifer (knife, shortsword, maybe throw in fast-draw or thrown knife to fill this one out), etc. The names could use help but you get the idea. At 5/lvl these cost a bit more than skills to raise, but come with a reaction bonus (using Basic talents here, PU talents could allow a more nuanced approach with alternate benefits/costs).
I agree Talents is the better way but a swordsman talent could be a little iffy - if it includes fencing swords then it should be, per Smooth Talent Cost rules, 10/level (4 fencing skills + 6 sword skills)

BTW a Thrown Weapon talent would be 7/level per Smooth Talent Cost rules
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number.
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alternative rules, skills

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