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#1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Have you mucked about with redefining the weapon skills in GURPS? Here's what I've done:
All the Fencing skills are reduced to one skill: Fencing. Defaults to Knife and Sword at -4. Broadsword, Shortsword, Jitte/Sai, and Two-Handed Sword reduced to the Sword skill. Defaults to Knife at -4 and Fencing at -4. Knife defaults to Sword and Knife at -4. Two-Handed Axe/Mace and Axe/Mace is one skill, called Axe/Mace. Defaults to Flail-4 and Polearm -4. Two-Handed Flail and Flail is one skill. Defaults to Axe/Mace and Whip at -4. Spear and Staff is one skill, called Pole. Defaults to Polearm at -4. Polearm defaults to Axe/Mace and Pole at -4 but is otherwise unchanged. Whip and Kusari are collapsed into the Whip skill. Defaults to Flail at -4. Opinions?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#2 |
Join Date: Aug 2005
Location: Denmark
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I've done almost the same :)
I like it. |
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#3 |
Join Date: Feb 2016
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It is fairly unbalanced. In general, I would suggest increasing the difficulty of the skills by one level and only halving the weapon skills. For example, Broadsword would be a H skill and include Broadsword and Two-handed Sword, Shortsword would be a H skill include Shortsword and Tonfa, Knife would be an A skill and include Knife and Thrown Weapon (Knife), etc. That way, people could specialize by the component for the same cost as the current weapon skill list.
Last edited by AlexanderHowl; 09-03-2020 at 07:01 AM. |
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#4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Compared to what? The existing melee system? Sure, but it's supposed to be. What exactly are the effects you see? Why are they an issue?
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#5 |
Join Date: Aug 2014
Location: Snoopy's basement
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I din't understand the purpose.
Also, I disagree with some of the particular proposals: Two-handed weapons are used substantially different from one-handed ones, in regard to footwork, parrying, and available lines of attack. Military spear use and training also bears little resemblance to how staffs are used. Rapier (epee) is a different style of fighting from sabre. |
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#6 |
Join Date: Feb 2016
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It makes a certain amount of sense to have an overarching skill that the weapon skills are merely specialties of. Perhaps a VH Flail would include Flail and Two-handed Flail or a H Axe/Mace that would contain Axe/Mace and Two-handed Axe/Mace.
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#7 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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The purpose is to reduce the number of skills. GURPS is pretty skill-heavy anyway.
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#8 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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#9 |
☣
Join Date: Sep 2004
Location: Southeast NC
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I think putting shortsword and greatsword in one skill and knife in another is placing the break in the wrong place. I'd suggest something more like Short Blade (replacing Knife and Shortsword) and Long Blade (Covering Broadsword and Two-Handed Sword).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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That's a good point. Hmmm... Tinker tinker
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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alternative rules, skills |
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