12-29-2009, 06:21 PM | #11 | |
Join Date: Aug 2008
Location: Oklahoma
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Re: Getting the Game back together
Quote:
NEVERMIND.
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Be the kind of person whose funeral is standing room only. |
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12-30-2009, 04:45 PM | #12 |
Join Date: Nov 2009
Location: GMT-5
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Re: Getting the Game back together
The survey looks great.
I also recently came out of nearly 10 years of gaming retirement to GM a new group. I ended up taking the time interviewing each person in advance. I just went on a 45min-1hr walk with them. We talked about what kind of gaming style they liked, the types of genre they liked, if they had anything that they particularly didn't want to see, etc. I even asked them why they wanted to game. I straight out told them the gamer stereotypes I knew of, explaining as necessary, and asked if they related to any of them. I asked how liberal I could be as a GM. Would you hate it if your character lost an eye? How about getting turned into a vampire? What if the party was teleported into another dimension or another time for an adventure? How about for the rest of the campaign? A big question was what challenge level was suitable. I generally make adventures that are at the limit of challenge that the players can handle. Gauging that limit in advance is crucial. I also wanted to know how dedicated and reliable they could be. Can you meet every week? At the same time? What type of commitments do you have? And since, in the end, table-top is a social enterprise, I wanted to get a read on their personal social savy. In my head I'm thinking, "How well is this person going to get along with the others?" It was all very friendly and informal. I found it quite valuable in selecting a group (there were about 15 people who wanted to play), in building a world, and in making suggestions for PCs. It did take a little extra time but it's been worth it. Last edited by Edges; 12-30-2009 at 04:48 PM. Reason: Added 'challenge' paragraph |
01-02-2010, 07:31 PM | #13 | |
Join Date: Dec 2005
Location: Saskatchewan, a place colder than Siberia
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Re: Getting the Game back together
Quote:
Thanks, Dave.
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...you're a disappointment to me. You've spoiled the keenness of your mind by wallowing in sentimentality... You are an idealist - and I pity you as I would the village idiot. |
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01-03-2010, 10:10 PM | #14 |
Join Date: Dec 2005
Location: Saskatchewan, a place colder than Siberia
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Re: Getting the Game back together
So I have three players. They filled out the survey that I had made for them and I took some time to tabulate the results. Which are interesting: I gave them 10 choices of genre and the top three were: Dungeon fantasy; space opera; and historic time period. The other seven were very far behind and time/dimensional travel finished dead last.
Of the game systems I presented to them, only one had played something other than AD&D, remember we are all over thirty and that was Battletech. Of preferred character types I got elf, and balanced. One was left blank. Of the 21 questions I used to create a basic understanding of their player type; I got two scoring average in nearly all categories; one that scored high in tactics and story telling; the only commonality was that they all scored average to high in the casual gamer category. 5-7 out of 9. There is a Voyager joke there somewhere. So, we will meet next Monday night to make our characters and start our first adventure. Leading me to this final question.... Since we are all familiar with AD&D is this a good place to start, or should I look at something they are unfamiliar with? And if I knew how or where to post my survey, after converting it to a pdf, I don't know what a UTF-8 file is. I'd be more than willing to share. Dave.
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...you're a disappointment to me. You've spoiled the keenness of your mind by wallowing in sentimentality... You are an idealist - and I pity you as I would the village idiot. |
01-04-2010, 12:02 AM | #15 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Getting the Game back together
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1) You'll enjoy running and 2) Your players won't hate playing A brand-new system is not a bad thing, especially if all the players are new ... it can even become a time of discovery, if done right. What can cause problems is to play in a system that the players can't stand and will actively fight against (or that the GM is not inspired by and won't bring his/her full energy to). If you like doing AD&D, more power to you. If you want to try something else, just be sure the crew wants to come along for the ride ... or at least, that they're not itching to blow up the tracks.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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01-06-2010, 03:48 PM | #16 | |
Join Date: May 2005
Location: Oz
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Re: Getting the Game back together
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The players will have an easy time picking up a new game if you play frequently. It will be more burdensome and there will be more forgetting between sessions if you play infrequently. But the most important thing about a system is that the GM is comfortable using it for the genre and setting.
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01-06-2010, 06:58 PM | #17 |
Join Date: Dec 2005
Location: Saskatchewan, a place colder than Siberia
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Re: Getting the Game back together
In many ways my first preference would be Gurps Dungeon Fantasy. I have purchased several of the pdfs and really enjoy the material and its presentation. It would also allow me to move them onto something else and still use the same rule set. However, the lack of some defined and stated dungeon fodder, read orcs, goblins, hobgoblins, is a major deterrent, as I am busy with work and have two children under the age of five. Meaning lots of prep time is difficult.
AD&D has the advantage of a compendium of many hundred dungeon denizens to slay and balancing hit dice to character levels is quite easy. Dave.
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...you're a disappointment to me. You've spoiled the keenness of your mind by wallowing in sentimentality... You are an idealist - and I pity you as I would the village idiot. |
01-06-2010, 07:53 PM | #18 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Getting the Game back together
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Mailanka's Easy Peasy Homebrew Monsters Thread. KMunoz' (and various forumites') It Came From The Forums. As Mailanka notes, orcs, hobgoblins, and all the other assorted nasty greenskinned fellows are in DF3, just slap an occupational template on the racial template. That said, if even that is too much, the above resources are readily available, and balancing encounters is really just a matter of looking at damage output, attack skills, and defenses. DF2 has some simple effective advice on this front. Last edited by Crakkerjakk; 01-06-2010 at 07:56 PM. |
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01-06-2010, 08:20 PM | #19 | |
Join Date: Dec 2005
Location: Saskatchewan, a place colder than Siberia
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Re: Getting the Game back together
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I was unaware of the other two threads, so thank you for the link. As it stand the group will be getting together every Monday night to play from 8 to 10:30 p.m. after the kids have gone to bed. So creating some familiarity with the game system should not be too difficult. Though I do need to finish the first adventure, after deciding on a system. Dave.
__________________
...you're a disappointment to me. You've spoiled the keenness of your mind by wallowing in sentimentality... You are an idealist - and I pity you as I would the village idiot. |
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01-06-2010, 08:28 PM | #20 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Getting the Game back together
Quote:
White Plume Mountain was done in a thread on this board. The other is In Search of the Unknown, again by KMunoz. The man is an animal. It's a PDF (as are all of the resources compiled by him) so it may be a little cleaner and require less digging through the thread to find everything. |
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Tags |
players, robin's laws, survey |
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