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Old 06-18-2014, 05:25 PM   #11
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

ROGUE

Real Name: Unrevealed.
Occupation: Terrorist.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record, still a minor.
Other Aliases: None.
Place of Birth: Unrevealed, but presumably somewhere in the Deep South.
Marital Status: Single.
Known Relatives: Irene Adler (alias Destiny, foster parent), Raven Darkholme (alias Mystique, foster parent).
Group Affiliation: Mutant Liberation Front.
Base of Operations: Mobile.
History: Rogue's full history is unknown, as is her given name. She was raised in the Deep South, as evidenced by her thick Southern drawl, but ran away from home at the tender age of thirteen when her powers manifested. Based on comments made, it can be inferred that her powers manifested when she first kissed a boy named Cody, putting him into a coma; it is not known whether he ever recovered.

On the run, she adopted the name Rogue. It was apparently at this point she was discovered by Raven Darkholme, the mutant terrorist known as Mystique, and her elderly lover Irene Adler (see Destiny; Mystique). Rogue was taken into their home and all but legally adopted by them. Irene attempted to help Rogue control her powers, but Mystique saw her as a powerful weapon and over the past year has drawn her into Mystique's terrorist organization (see Mutant Liberation Front).

Rogue has thrice fought the X-Men as a member of the Mutant Liberation Front, and once fought Captain America (see Captain America; X-Men). Each time she managed to escape capture. Oddly enough, her teammate Frenzy has taken Rogue under her wing; Rogue looks at the other woman as the big sister she never had (see Frenzy). Destiny has cautioned Mystique that Rogue's continued borrowing of powers and abilities from superheroes may have unintended psychological consequences.
Height: 5' 8".
Weight: 120 lbs.
Eyes: Brown.
Hair: Brown, with a white stripe dyed down the center.
Uniform: Yellow and green bodysuit, yellow gloves, yellow boots, black leather trenchcoat, yellow belt.
Strength Level: Rogue possesses the normal human strength of a woman her age, height, and build who engages in regular intensive exercise.
Known Superhuman Powers: Rogue is a mutant who is able to temporarily "borrow" the powers and memories of other superhumans by making skin contact. At present, Rogue is unable to turn off her power; as such, she tends to wear full-body clothing and gloves in order to avoid accidental skin contact.

When Rogue borrows a person's powers, that person is knocked unconscious for the duration. Extremely strong personalities have been known to influence Rogue's own actions; when she kissed Captain America, she took on many of his own personality traits.

Rogue's power theft seems to operate on a 1:60 ratio. If she has contact with her target for a second, she retains that person's powers and memories for a full minute; if she maintains contact with the target for a full minute, she will retain the powers and memories for a full hour. It is not known if continued contact would ultimately result in a permanent transfer of power. Even after her stolen powers and memories fade, she retains what she calls an "echo" in her mind.

Logan: Rogue? Is she...?
Jean Grey: She's fine. Took on some of your more charming personality traits for a while.
X-Men


850 points
Attributes:
ST 10 [0]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Affliction 11 (HT-10; Always On (Effects Are Dangerous), -40%; Contact Agent, -30%; Extended Duration (×60), +80%; Fixed Duration, +0%; Incapacitation: Unconsciousness, +200%; Melee Attack: Reach C, -30%; Mutant, -10%) [297]; Appearance (Attractive) [4]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Mind Probe (Extended Duration (×60), +80%; Fixed Duration, +0%; Follow-Up (Affliction), +0%; Invasive, +75%; Memory Bank (Unlimited Capacity), +150%; Reliable +10, +50%; Mutant, -10%) [89]; Neutralize (Super) (Cosmic, +300%; Extended Duration (×60), +80%; Fixed Duration, +0%; Follow-Up (Affliction), +0%; Power Theft (Gains Stolen Powers), +200%; Reliable +10, +50%; Mutant, -10%) [360]; Status 1 [5].
Disadvantages: Compulsive Carousing (12) [-5]; Loner (6) [-10]; Pacifism (Cannot Kill) [-15]; Phantom Voices (Annoying) [-5]; Phobia: Crowds (12) [-15]; Social Stigma (Minor) [-5].
Quirks: Careful [-1]; Distinctive Feature ("Skunk-Stripe" Hair) [-1]; Likes Video Games [-1]; Mild OCD [-1].
Skills: Beam Weapons (Pistol) (E) DX+0 [1] – 12; Carousing (E) HT+0 [1] – 12; Computer Operation/TL8 (E) IQ+1 [2] – 12; Current Affairs/TL8 (Popular Culture) (E) IQ+1 [2] – 12; Guns/TL8 (Pistol) (E) DX+0 [1] – 12; Judo (H) DX+0 [4] – 12; Jumping (E) DX+0 [1] – 12; Karate (H) DX+0 [4] – 12; Running (A) HT+0 [2] – 12; Savoir-Faire (High Society) (E) IQ+2 [4] – 13; Scrounging (E) Per+1 [2] – 13; Shadowing (A) IQ+1 [4] – 12; Stealth (A) DX+0 [2] – 12; Streetwise (A) IQ+1 [4] – 12; Swimming (E) HT+0 [1] – 12; Urban Survival (A) Per+0 [2] – 12.
Starting Spending Money: $4,000 (20% of Starting Wealth).

Role-Playing Notes:
Rogue is a terrorist mainly because the women she regards as her mothers have drawn her into their terrorist organization. In truth, her heart is not in it.

Rogue is a lonely person, unable to touch anyone. Seeing others in intimate relationships frustrates her to no end, being reminders of not only what she lost when her powers manifested, but also the timing of said manifestation. Perhaps this is why she chooses to kiss her male targets when she wants to steal their powers.

Oh, and don't forget to exaggerate the Southern drawl.

Design Notes:
1. Rogue's Neutralize power is designed to enable her to steal powers with the following sources: Biological (-10%), Chemical (-10%), Mutant (-10%), Mutant Psionic (-10%), Passive Biological (-5%), Psionic (-10%), and Super (-10%); Chi (-10%), Demonic (-10%), Divine (-10%), and Magical (-10%) abilities are entirely up to the GM. She is unable to "borrow" powers with a Mutant Biology (+0%) power modifier, due to game mechanics, nor can she borrow any tech-based abilities. This technically means she cannot borrow Angel's wings, despite Mutant Biology being a sub-set of Mutant, as Mutant Biology relates to physical changes in the body and does not have an anti-power.
2. Although the Extended Duration lists "×60", there is no listing for that in the Basic Set or anywhere else I'm aware of. I'm using the "×100" pricing as it seems a better fit than the "×30" pricing.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 06-28-2020 at 03:12 PM.
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avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men

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