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Old 07-02-2022, 08:22 PM   #31
jacobmuller
 
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Default Re: Are there stats for a crocodile tooth sword?

Working teeth, skins, & wood into melee weapons, that's Armoury (melee weapons) TL0?
The woodworking defaults to carpentry, but

What skill does teeth/bone working default to?

Likewise if the missile weapon is a sling,

What skill is string making?
Would ligaments work for slings?

Leather thongs would be a good fit - both Armoury skills could default from Leatherworking.

Would you say the TL0 Armoury skills require High Manual Dexterity or merely not Ham Fisted?
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Old 07-03-2022, 01:51 AM   #32
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Default Re: Are there stats for a crocodile tooth sword?

I would subsume all of it into Armoury. Making the components doesn't require separate skill rolls.
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Old 07-03-2022, 04:35 AM   #33
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Default Re: Are there stats for a crocodile tooth sword?

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Originally Posted by DanHoward View Post
I would subsume all of it into Armoury. Making the components doesn't require separate skill rolls.
To subsume one would have to assume having the skill. If you don't have Armoury, you can use another skill at default. For wooden weapons it's Carpentry. I can find lots of suggestions for using bone but so far no skill, except in a fan Wiki and it's just Bone Carving, which might well be scrimshaw by another name. Maybe there simply isn't a name for the skill of crafting bone - Os-innectis:/
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Old 07-03-2022, 10:02 AM   #34
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Default Re: Are there stats for a crocodile tooth sword?

Quote:
Originally Posted by jacobmuller View Post
Working teeth, skins, & wood into melee weapons, that's Armoury (melee weapons) TL0?
The woodworking defaults to carpentry, but

What skill does teeth/bone working default to?

Likewise if the missile weapon is a sling,

What skill is string making?
Would ligaments work for slings?

Leather thongs would be a good fit - both Armoury skills could default from Leatherworking.

Would you say the TL0 Armoury skills require High Manual Dexterity or merely not Ham Fisted?

I would be inclined to say that the Armoury skill should be used when your character has a direct access to the processed materials (constituting fundamentally the part of weapon assemblage), while Bone Carving / Carpentry / Leatherworking / Masonry / Sewing / Smith should be used in order to process the raw materials before using them to make weapons, armour and tools. But that is just a personal interpretation of the matter.

IMO, making Fine or Very Fine weapons without the proper Armoury skill shouldn't be allowed in game.


In order to work a crocodile carcass, your PC should have Bone Carving or Professional Skill (Ivory Worker) for teeth, claws and maybe also for split scales; Housekeeping, Professional Skill (Butcher) or Survival (Swamplands) for the meat; and Leatherworking or Professional Skill (Tanner) for the skin. And in order to make weapons and armour with crocodile teeth and skin, Armoury/TL0 and Armoury/TL1 (the last one specifically for Layered Leather armour).

Catching a crocodile with TL0 weaponry is a very dangerous task. Maybe the safer method would be placing mesh traps or gate traps near the river banks.
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Old 07-03-2022, 05:39 PM   #35
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Default Re: Are there stats for a crocodile tooth sword?

Bone Carving it is then.
Weird that English has no word for it - lost to antiquity?
The TL0 folk in question will have no problem getting their material/el - they are unintentionally uplifted Salties. Never mind avenging your father with a sword he made, Inigo, this is a sword made of his teeth and skin.
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Old 07-03-2022, 05:46 PM   #36
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Default Re: Are there stats for a crocodile tooth sword?

Would you say the TL0 Armoury skills require High Manual Dexterity or merely not Ham Fisted?

I have a feeling that Armoury amongst the Koaka is more child's "play" than adult employment - kindof "we need their little fingers to polish the inside of the shells". If only Hominids didn't taste so good - slave armourer amour de reve
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Old 07-03-2022, 06:37 PM   #37
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Default Re: Are there stats for a crocodile tooth sword?

Quote:
Originally Posted by jacobmuller View Post
Would you say the TL0 Armoury skills require High Manual Dexterity or merely not Ham Fisted?

I have a feeling that Armoury amongst the Koaka is more child's "play" than adult employment - kindof "we need their little fingers to polish the inside of the shells". If only Hominids didn't taste so good - slave armourer amour de reve
I'd say that High Manual Dexterity would be a very good thing but it wouldn't be crucial. DX+2 or better in Armoury (Melee Weapons)/TL 0 and you are going to be ok.

For a crocodile teeth sword, you can go on with a Macuahuitl made of Horn/Tooth with an apical tooth point for thrusting:

Crocodile Tooth Sword

Type: Macuahuitl - Horn/Tooth, Small Spearhead (Horn/Tooth)
Skill: Broadsword
TL: 0
Damage:
1) sw+2 cr / Reach 1 / Parry 0 / ST 10
2) thr+1 (0.5) imp / Reach 1 / Parry 0 / ST 10
Lenght: Medium.
DR/HP/HT: 2/12/12
Cost: $104
Weight: 3.5 lbs. / 1.4 kg
Notes: On any successful swing attack against DR 2+ or successful parry against an armed attack, roll 1d; on 1, the teeth point breaks, reducing the macuahuitl to a club that does swing+1 crushing damage. Fortunately, the weapon has two edges – the user can reverse it (a free action) and use the other side until it, too, breaks!.


A four-edged version would be:

Crocodile Tooth Sword, Four-Edged

Type: Macuahuitl* - Horn/Tooth, Small Spearhead (Horn/Tooth)
Skill: Broadsword
TL: 0
Damage:
1) sw+2 cr / Reach 1 / Parry 0 / ST 11
2) thr+1 (0.5) imp / Reach 1 / Parry 0 / ST 11
Lenght: Medium.
DR/HP/HT: 2/12/12
Cost: $204
Weight: 4 lbs. / 1.6 kg
Notes: On any successful swing attack against DR 2+ or successful parry against an armed attack, roll 1d; on 1, the teeth point breaks, reducing the macuahuitl to a club that does swing+1 crushing damage. Fortunately, the weapon has four edges – the user can reverse it (a free action) and use one of the other sides until they, too, break!.

* four edges are considered giving +1 CF, +0.5 lbs.


Shorter versions should use the base stats of Macuahuilzoctli:

Crocodile Tooth Shortsword

Type: Macuahuilzoctli - Horn/Tooth, Small Spearhead (Horn/Tooth)
Skill: Shortsword
TL: 0
Damage:
1) sw+1 cr / Reach 1 / Parry 0 / ST 9
2) thr+1 (0.5) imp / Reach 1 / Parry 0 / ST 9
Lenght: Short.
DR/HP/HT: 2/10/12
Cost: $74
Weight: 2.5 lbs. / 1 kg
Notes: On any successful swing attack against DR 2+ or successful parry against an armed attack, roll 1d; on 1, the teeth point breaks, reducing the macuahuilzoctli to a club that does swing crushing damage. Fortunately, the weapon has two edges – the user can reverse it (a free action) and use the other side until it, too, breaks!.

Crocodile Tooth Shortsword, Four-Edged

Type: Macuahuilzoctli* - Horn/Tooth, Small Spearhead (Horn/Tooth)
Skill: Shortsword
TL: 0
Damage:
1) sw+1 cr / Reach 1 / Parry 0 / ST 10
2) thr+1 (0.5) imp / Reach 1 / Parry 0 / ST 10
Lenght: Short.
DR/HP/HT: 2/11/12
Cost: $144
Weight: 3 lbs. / 1.2 kg
Notes: On any successful swing attack against DR 2+ or successful parry against an armed attack, roll 1d; on 1, the teeth point breaks, reducing the macuahuilzoctli to a club that does swing crushing damage. Fortunately, the weapon has four edges – the user can reverse it (a free action) and use one of the other sides until they, too, break!.

* four edges are considered giving +1 CF, +0.5 lbs.


In conclusion, a simple spear:

Crocodile Tooth Spear

Type: Spear - Horn/Tooth, Small Spearhead (Horn/Tooth)
Skill: Spear / Thrown Weapon (Spear)
TL: 0
Damage:
1) thr+2 (0.5) imp / Reach 1, 2* / Parry 0U / ST 10
2) [two hands] thr+3 (0.5) imp / Reach 1, 2* / Parry 0 / ST 9†
3) [thrown] thr+3 (0.5) imp / Acc 2 / Range x1/x1.5 / RoF 1 / Shots T(1) / ST 9 / Bulk -6
Lenght: Extremely Long.
DR/HP/HT: 2/12/12
Cost: $8
Weight: 4 lbs. / 1.6 kg
Notes: Throwable.

Fine quality would be possible, but keep in mind that it gives +1 damage only to impaling attacks (not cutting with croc teeth). IMO Very Fine quality for horn-tipped weapons wouldn't be plausible, except maybe for a rare combination of very tough material and superb craftmanship skills.

Last edited by Rasna; 07-04-2022 at 07:41 AM.
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Old 07-03-2022, 07:15 PM   #38
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Default Re: Are there stats for a crocodile tooth sword?

Quote:
Originally Posted by jacobmuller View Post
To subsume one would have to assume having the skill. If you don't have Armoury, you can use another skill at default. For wooden weapons it's Carpentry. I can find lots of suggestions for using bone but so far no skill, except in a fan Wiki and it's just Bone Carving, which might well be scrimshaw by another name. Maybe there simply isn't a name for the skill of crafting bone - Os-innectis:/
I think the English word for bone/ivory worker was 'schrimpschonger', which looks Germanic to me, and is probably related to 'scrimshaw'.
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Last edited by DanHoward; 07-03-2022 at 07:27 PM.
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Old 07-03-2022, 11:31 PM   #39
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Default Re: Are there stats for a crocodile tooth sword?

Quote:
Originally Posted by Rasna View Post
I'd say that High Manual Dexterity would be a very good thing but it wouldn't be crucial. DX+2 or better in Armoury (Melee Weapons)/TL 0
TQ
I especially like the 4-sided + Th
Quote:
Originally Posted by DanHoward View Post
I think the English word for bone/ivory worker was 'schrimpschonger', which looks Germanic to me, and is probably related to 'scrimshaw'.
Awesome. I guess that partly explains why we don't still use the word - "shrimp nice"? I know folk scrimp & save. Scrimping must have come down from having to make do with the leftover bones & teeth that only the desperate would use.
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Old 07-04-2022, 03:24 AM   #40
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Default Re: Are there stats for a crocodile tooth sword?

On a non-historical note, presumably these would be great for enchantment, especially as fetishes for crocodile spirits and similar...
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