01-31-2021, 09:06 PM | #1 |
Join Date: Aug 2018
Location: Dallas, TX
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Death by Levitation
Spells P. 57 gives us Levitation, Resisted by ST or Will.
Duration: 1m The subject floats vertically or horizontally at move 3. Wizard is fighting against an evil brigand by a body of water, and Levitates the brigand into the lake, holds him under water, pays to maintain the spell for a good 6 minutes and the brigand has drown. How many checks would the brigand get to prevent this fate? Obviously he gets a check when he is first targeted with the spell. Does he get any more checks as he is dragged across the ground, into the water, held under the water, and the spell is maintained 4 times? |
01-31-2021, 09:13 PM | #2 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Death by Levitation
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01-31-2021, 10:19 PM | #3 |
Join Date: Aug 2018
Location: Dallas, TX
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Re: Death by Levitation
But if the Brigand transforms into a Werewolf, one drop might not be enough. But hold him long enough under water, and he's got issues.
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02-02-2021, 08:07 PM | #4 | |
Join Date: Apr 2015
Location: Pennsylvania
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Re: Death by Levitation
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Plus, as a GM, I would allow additional ST resistance rolls if the subject (victim) can grab something to hold onto. |
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02-02-2021, 09:21 PM | #5 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Death by Levitation
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I might also rule that the PC could apply swim MV in the water. This wouldn't counteract the spells MV 3, but would slow it down and might get you out if they stop concentrating. Overall, though, I don't see this (drowning the target) as an abusive loophole. Seems like the spell working as intended. Keeps the mage busy for quite some time. |
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02-03-2021, 08:01 AM | #6 |
Join Date: Jan 2006
Location: Most definitely alone
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Re: Death by Levitation
I would probably give the subject an additional resistance roll with a bonus to STR for the buoyancy provided by the water against the downward levitation (assuming the subject was buoyant).
Not only should the subject get additional resistance rolls as he is dragged across stuff* (as he can use his STR to effectively fight the spell's effect), I would give him additional resistance rolls every turn while he is in the water. If he can grab onto something, resist with STR. If not, resist with Swim skill (as he can swim against the force of the spell). So, it might work, but it would be chancy. One good Swim roll while he's under and the spell expires. That way, it's a 'clever' usage, but not something reliable that mages normally use it for, as everything has to go perfectly (or you use it against something so tiny and weak that you might as well just swat it). *maybe lift him up over obstacles, then insert directly into water?
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02-03-2021, 08:41 AM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Death by Levitation
Something important to realize about Apportation and Levitation: "Movement is under your control" refers strictly to the aerial movement caused by the spell. These spells definitely do not turn the subject into a puppet whose entire capacity to move is under the caster's control (for that, use Control Person) . . . though for beings with Air Move 0 who cannot reach some means of pulling themselves along, they functionally accomplish that.
This means that on the caster's turn, the caster can move the subject 1 or 3 yards in some direction, but then on the subject's turn, the subject can still move in whatever way their current circumstances allow. As I said, with Air Move 0, "in whatever way their current circumstances allow" may be "not at all." However, that doesn't rule out grabbing or lassoing something and pulling themselves along at whatever Move the GM allows (I'd go with ST/4, and count Arm ST and Lifting ST into ST) – and in water, it doesn't rule out swimming at standard Water Move (which even for humans can be as high as Move 3; see Adventurers, p. 12).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-03-2021, 08:48 AM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Death by Levitation
So, ST resistance makes this spell nearly worthless against large creatures, while the notes I just made about Air and Water Move render it less than ideal against beings capable movement other than ground movement. This leaves land-bound beings of modest ST. Against these, I'd honestly just fly the victim into the air and let them drop . . . but sure, drown away if you prefer.
Either way, it's a "save or suck" spell that takes 2 seconds and costs 3 energy on typical humanoids equipped for battle – and allows resistance vs. the higher of two scores (kind of a drawback), and requires several turns to harm the victim (ditto). I'd probably go for Flesh to Stone. That might cost 10 energy, but takes the same two seconds to cast, doesn't allow a choice of resisting scores, and settles the fight instantly.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-03-2021, 05:23 PM | #9 |
Join Date: Sep 2018
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Re: Death by Levitation
I took issue with "Floats".
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02-13-2021, 02:18 PM | #10 | |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Death by Levitation
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It would be more effective without that choice of resistance roll for sure, but that's there for a reason too. Otherwise it would be pretty good as a one prerequisite spell with a modest cost. A mass version would also come in handy, but there the resistance roll bites even more. All in all, a nice multi-purpose spell with its own little niche in combat.
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