01-23-2016, 05:13 PM | #61 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Starships line errata (and some observations)
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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01-23-2016, 05:19 PM | #62 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Starships line errata (and some observations)
It has a fuel tank... it's sitting in the core, evidently under the pilot's seat. Of course, even more fuel doubles its endurance. Not the worst idea in the world.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
01-24-2016, 03:17 AM | #63 |
Join Date: Mar 2013
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Re: GURPS Starships line errata (and some observations)
Considering that's it's supposed to be a TIE Fighter maybe it had Solar Panels originally but they got replaced when the other Star Wars designs where added?
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01-25-2016, 10:37 AM | #64 |
Join Date: Mar 2005
Location: Schenectady, NY
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Re: GURPS Starships line errata (and some observations)
Regarding airlocks, Spaceships, p. 42 says:
The capacity of an airlock is the maximum number of human-sized individuals that can occupy it. The table below shows airlock capacity and area (in hexes) by spacecraft SM: Code:
SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Capacity * 1 1 1 2 3 4 5 6 7 8 9 Hexes * 1 1 1 1 1 1 2 2 2 2 4 But Spaceships, p. 10 says: Along with their 20 systems, all spacecraft get the following equipment.Which means the Capacity line should look like: Code:
SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Capacity * 1 2 3 4 5 6 7 8 9 10 11 |
01-26-2016, 01:09 PM | #65 |
Join Date: Oct 2008
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Re: GURPS Starships line errata (and some observations)
Note on the airlock: I have used a Hangar Bay module to represent an airlock in a SM 4 vehicle. A SM 4 hangar bay module is basically a 3 person airlock and a SM 3 one would be a 1 person given that one person is counted as 0.1 tons in spaceships.
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01-27-2016, 04:21 AM | #66 |
Join Date: Mar 2005
Location: Schenectady, NY
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Re: GURPS Starships line errata (and some observations)
Possible, but how much space (mass) does that "airlock" take up (that could be used for something else) vs. how convenient is it? A SM+4 vehicle is basically a full-size van, and SM+3 is a mini-pickup. It's probably better to use the space for some other component and just depressurize the entire cabin. The Apollo Command and Lunar Modules come to mind (each ~SM+4).
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02-10-2016, 09:36 AM | #67 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Starships line errata (and some observations)
The Dark Horse lists two items for rear slot 6: its third stardrive, and an Engine room. The stat-line also reflects both: It has range x3, and an HT of 13.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
03-06-2016, 11:04 AM | #68 |
Join Date: Oct 2008
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Re: GURPS Starships line errata (and some observations)
Spaceships 2
Ricardo Lists load as 201.8 tons, but has 300 ton hangar, 200 tons in the habitat and 18 people as load thus total should be 501.8 tons. |
03-19-2016, 07:07 AM | #69 |
Join Date: Oct 2008
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Re: GURPS Starships line errata (and some observations)
Spaceships
Star flower seems to have wrong listed load of 301 as it has 6 cargo for 300 tons, 43.5 cargo in the tertiary battery and 20 people. The correct load should be: 345.5 Also the price seems to be wrong: 3 metal laminate armor 3 1 control 2 2 stardrive 20 2 standard reactionless 2 1 tertiary battery 1/30 0.2 1 enhanced sensor 2 1 engine room 0.3 1 fusion reactor 10 6 cargo 0 2 habitat 2 artificial gravity 1 Is only 42.5 million with the listed price of 44.5 million. |
05-22-2016, 06:56 PM | #70 |
Join Date: Oct 2008
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Re: GURPS Starships line errata (and some observations)
Star ships 5
Star Hunter Says that: "Personnel include four control crew, six scientists, and one technician." and yet it has life support only for max 6 people. Simple solution is to swap out the three cabins with total life support with something giving more such. Just using 6 cabins allows for that to be carried but maximally one more person. Three cabins and three bunk rooms would allow it to carry the normal crew of 11 and have extra space for maximally 7 others. |
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