11-30-2021, 10:28 AM | #61 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ways for Monsters to See in the Dark
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Yeah, there's a planned ecology based on "mana blooms", where a large amount of mana shows up in a location for a while... not sure which direction it should come from. Being able to sense these is a high priority. But it also means that ambient mana to see by only shows up some of the time... though an animal that lives as a dormant egg until the bloom shows up wouldn't need any other senses. It occurs to me that casting magic in this setting might attract predators... which is an awesome idea. Gives new purpose to wandering monster rolls. Quote:
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I haven't looked at using sound and tremors as a weapon... that could be quite a bit of "fun". Thanks for pointing me that way. would armor provide any protection against a sonic attack like a whale is theorized to use? Quote:
Looking at real life bioluminence is interesting. I see a few different options. Sometimes its a mating "call", a means of long distance communication. Sometimes its meant to startle or scare-off a predator, or to attract its predators. Sometimes its to attract food, though that only works if other legitimate reasons for bioluminence. I did read that some mushrooms glow to attract seed spreaders, and that could work in an underground ecology, especially with a fruit-like "reward" associated. However, bioluminence is a big deal in the deep ocean because while there is no light, there is nothing to block the light, so it carries quite far. Tunnels are a little different. I was thinking about coming up with an excuse for my mushrooms/mana-bloom corals/ other manavores to glow, and had the thought that the most efficient way to consume mana involves releasing light: it justifies some colorful imagery often associated with magic and makes the mana-blooms into islands of light.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-30-2021, 11:03 AM | #62 | ||||
Join Date: Jun 2013
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Re: Ways for Monsters to See in the Dark
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GURPS Overhaul |
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11-30-2021, 01:11 PM | #63 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Ways for Monsters to See in the Dark
I guess it depends on whether it's narrow "beam" or a large area. Ultra-tech has sonic weapons - pp124-126. They have different sorts of damage (HT based and HP based) with various effects. Worth having a look at and maybe modelling something on items that exist. Armour could help with narrow beams if it can disperse or reflect part of the energy, and maybe even for larger areas of effect if it can absorb or block.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
11-30-2021, 01:55 PM | #64 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ways for Monsters to See in the Dark
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In general it will be very hard to have effective atmospheric sonic weapons, though; atmospheric shock waves just aren't anywhere near as dangerous as underwater shock waves. As for tremors, the major effect will be causing tunnels to collapse, which while effective in the short term is pretty inconvenient in the mid to long term, so I doubt it would be a favored choice. |
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12-03-2021, 08:32 PM | #65 |
Join Date: Sep 2019
Location: UK
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Re: Ways for Monsters to See in the Dark
Regarding glass lenses, the lenses in trilobites' eyes were made of transparent calcite. I'm not sure off-hand whether calcite refracts infra-red or not.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
12-03-2021, 09:29 PM | #66 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Ways for Monsters to See in the Dark
Pretty much every material substance has an index of refraction greater than one. I believe this is because light travels more slowly through any material medium than through vacuum; it's differences in light speed that give rise to refraction. I don't see that this would be any different for near infrared than for visible light.
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Bill Stoddard I don't think we're in Oz any more. |
12-13-2021, 10:56 AM | #68 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ways for Monsters to See in the Dark
As a related note, what would a written language for a civilization that uses echolocation or touch to read look like? Braille? What would a touch-based language other than braille look like?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
12-13-2021, 11:01 AM | #69 |
Join Date: Dec 2020
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Re: Ways for Monsters to See in the Dark
Touch based can be every actual and dead language, as long as it is engraved or raised, maybe at least a bit roughened so your fingers can feel them. The good old cunaiform script is good readable for a blind person. Braille is just easier because it was purpose made for the job. Better the letters or words distinct to the touch the better you can read it.
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12-13-2021, 11:34 AM | #70 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Ways for Monsters to See in the Dark
James Cambias has a touch-based language in his first novel, A Darkling Sea. As I recall, it's based on tracing spaced knots in a length of cord.
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Bill Stoddard I don't think we're in Oz any more. |
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