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Old 11-24-2020, 07:14 AM   #281
Stormcrow
 
Join Date: Aug 2004
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Default Re: GURPS Star Trek (DS9 era)

In his background skills, Worf should also have Sports (Soccer) and Agriculture.
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Old 11-24-2020, 10:53 AM   #282
jason taylor
 
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Default Re: GURPS Star Trek (DS9 era)

Quote:
Originally Posted by CaelibDarkstone View Post
Odo
Appearance: Odo usually takes a form roughly the same size and shape as a human but with fewer details and more rounded edges (see Humanoid Founder template), with slicked back light-brown hair. Like all changelings, his natural state is a shimmering goo. Citizens of most of the major factions in the Alpha Quadrant recognize both forms as the face of the enemy in the recent war.
Personality: Odo is generally a gruff and solitary person, with a dry sense of humor that occasionally includes playing pranks on Quark. He has a deep belief in the importance of justice and order. His relationship with Kira has softened his rough edges somewhat.
Backstory: Odo was one of many Changelings sent to explore the universe, and one of only a handful who have re-surfaced since. Initially unaware of his origins, he was discovered and experimented on by Doctor Mora on Bajor. Eventually Odo proved his sentience and learned to take humanoid form. He lived independently on Deep Space Nine during the Cardassian occupation, where his impartial status and deep commitment to justice made him the only person both the Bajorans and Cardassians trusted to investigate crimes. The Cardassians eventually named Odo Chief of Security for the station.

After the Cardassians withdrew, Odo retained his position as Chief of Security on the Bajoran space station. He wanted to discover where he came from, but was unhappy to learn that the Founders pursuit of order meant subjugating others. He consistently sided with Bajor during the Dominion War, and as a result of him killing a Founder he was forced into solid form for a time. He developed a romantic relationship with Kira and accompanied her to assist Damarís revolution against Dukat.

At the end of the Dominion War, Odo decided to return to the Great Link to heal his people both physically (by sharing a cure to a virus contained in his body), and spiritually (by helping them to learn how to coexist peacefully). Odo has returned to the Alpha Quadrant only for one brief visit in the past year, to co-ordinate several conditions of the post-war settlement and visit Kira. He has stepped down from his position as Chief of Security, and is expected to take some leadership or ambassadorial position within the new Dominion government once it is established. He is still recognized as a police officer by both the Bajoran and Cardassian governments.

375 points
Attributes: ST 10 [0], DX 10 [0], IQ 11 [20], HT 10 [0]
Secondary Attributes: Dmg 1d-2/1d; BL 25 lbs; HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0]
Languages: Bajoran (Native) [0], Cardassian (Accented) [4]
Cultural Familiarity: Bajor [0]
Advantages: Changeling [100], Doesnít Breathe [0]*, Doesnít Eat or Drink [0]*, Fit [5], Injury Tolerance (Diffuse) [0]*, Legal Enforcement Powers [5], Less Sleep 3 [6], Luck [15], Mind Reading (Racial -20%, Touch-Based -20%) [18], Morph (Unlimited +50%) [150], Reputation +2 (impartial investigator, large class of people - law abiding visitors to Deep Space Nine, all the time) [5], Social Regard (Venerated by Dominion) 3 [0]*.
Disadvantages: Cannot Speak (Mute) [0]*, Code of Honor (Unarmed Police) [-10], Loner (12-) [-5], No Sense of Taste/Smell [0]*, Pacifism (Cannot Harm Innocents) [-10], Social Stigma (Monster) [0]*, Vow (bring peace and acceptance to the Changeling people) [-10]
Quirks: Has been in love with Kira since first sight [-1], Usually keeps a plastic-y appearance in humanoid form [-1], Reads raunchy detective novels [-1], Dry sense of humor [-1], Keeps a very precise routine [-1]
Primary Skills: Body Language (Bajoran) (A) Per [2]-12; Criminology/TL 10 (A) IQ+3 [12]-14; Detect Lies (Bajoran) (H) Per [4]-12; Interrogation (A) IQ+1 [4]-12; Observation (A) Per+2 [8]-14.
Secondary Skills: Area Knowledge (Deep Space Nine) (E) IQ+1 [2]-12; Brawling (E) DX+2 [4]-12; Disguise/TL 10 (A) IQ-1 [1]-10; Electronics Operation (security)/TL 10 (A) IQ+1 [4]-12; Electronics Operation (surveillance)/TL 10 (A) IQ+1 [4]-12; Intimidation (A) Will+1 [4]-12; Law (Bajoran Police) (H) IQ-1 [2]-10; Lockpicking (A) IQ-1 [1]-10; Search (A) Per [2]-12; Shadowing (A) IQ+1 [4]-12; Stealth (A) DX+2 [8]-12; Streetwise (A) IQ+1 [4]-12; Tactics (H) IQ-1 [2]-10; Wrestling (A) DX+1 [4]-12.
Background Skills: Climbing (A) DX-1 [1]-9; Current Affairs (Regional - Deep Space Nine)/TL 10 (E) IQ [1]-11; Fast-Talk (A) IQ-1 [1]-10; First Aid/TL 10 (E) IQ [1]-11; Forced Entry (E) DX [1]-10; Gesture (E) IQ [1]-11; Hiking (A) HT-1 [1]-9; Housekeeping (E) IQ [1]-11; Intelligence Analysis/TL 10 (H) IQ-2 [1]-9; Navigation (Space)/TL 10 (A) IQ-1 [1]-10; Piloting (Low-Performance Spacecraft)/TL 10 (A) DX-1 [1]-9; Research/TL 10 (A) IQ-1 [1]-10; Savior-Faire (Police) (E) IQ [1]-11; Soldier/TL 10 (A) IQ-1 [1]-10; Swimming (E) HT [1]-10; Writing (A) IQ-1 [1]-10.
*From the Changeling template

Code of Honor (Unarmed Police): Never use a manufactured personal weapon, never turn an innocent person over for conviction, pursue justice. This is an expanded version of the professional code of honor. -10 points
It would also include pursue justice objectively. With emphasis on the adjective.

In the episode when Kira was coming aboard to do mischief to the (then) Cardassian regime, Odo released her. Because he was neutral in the war but interested in keeping regular crime down.
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Old 11-24-2020, 01:22 PM   #283
CaelibDarkstone
 
Join Date: Oct 2014
Default Re: GURPS Star Trek (DS9 era)

Quote:
Originally Posted by jason taylor View Post
It would also include pursue justice objectively. With emphasis on the adjective.

In the episode when Kira was coming aboard to do mischief to the (then) Cardassian regime, Odo released her. Because he was neutral in the war but interested in keeping regular crime down.
I've always interpreted that episode as Kira fooling Odo as well as him being in love with her. He definitely turned over other Bajoran terrorists when asked to as Chief of Security. (In fact, he even broke his code and turned over innocents in Things Past).
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Old 11-24-2020, 02:14 PM   #284
CaelibDarkstone
 
Join Date: Oct 2014
Default Re: GURPS Star Trek (DS9 era)

Quote:
Originally Posted by Stormcrow View Post
In his background skills, Worf should also have Sports (Soccer) and Agriculture.
I don't think he has these any higher than default. He likely hasn't played soccer since the incident as a kid.
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Old 03-14-2021, 01:35 PM   #285
the_matrix_walker
 
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Default Re: GURPS Star Trek (DS9 era)

I will forever be disappointed that DS9 and the Dominion War did not end the way I was predicting.

Space is dense with an impossible number of Dominion ships surrounding DS9, when abord the commanding vessel, the last of the founders succumb to the disease.

With the Station crew ready to fight to the last, despite impossible odds, they brace themselves for the coming onslaught. And then they are hailed.

Jem hadar leader: "We want to talk to Odo"

Odo: "I'm here"

Jem hadar leader: "The Founder here is gone. You are the last. What should we do?"
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Old 03-14-2021, 07:37 PM   #286
doctorevilbrain
 
Join Date: May 2009
Default Re: GURPS Star Trek (DS9 era)

When did Odo not speak? He spoke plenty.
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Old 03-14-2021, 09:39 PM   #287
TGLS
 
Join Date: Jan 2014
Default Re: GURPS Star Trek (DS9 era)

Quote:
Originally Posted by doctorevilbrain View Post
When did Odo not speak? He spoke plenty.
I believe the idea is that changelings are built with the jello template as the default, and Morph in to other templates (like Humanoid Form)
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Old 03-15-2021, 04:45 PM   #288
naloth
 
Join Date: Sep 2004
Default Re: GURPS Star Trek (DS9 era)

Long thread...

General comments: I'd go with phasers as an affliction at lower levels and a burn attack at higher levels. Not a lot of damage, but a very high divisor. The two main advantages over slug throwers seems to be versatility and weight. If Star Trek uniforms are a type of armor that works really well against unfocused energy and slugs, high divisors make sense as a military weapon as well.

For the cast? I'm usually stingy with stats, but you'd need pretty cinematic rules to allow these characters to approach what we see on the shows. Perhaps a list of genre conventions would help?

Most of the racial profiles are ok. Changelings are an obvious issue if you're dealing with the Dominion ones that have been part of the great link. I'd still go with shape shifting as a base racial trait and make them goo natively.
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