Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-28-2014, 11:07 PM   #1
CaelibDarkstone
 
Join Date: Oct 2014
Default GURPS Star Trek (DS9 era)

For my first GURPS campaign, I decided to do Star Trek from the Deep Space Nine and Next Gen era (that is, pre-Abrams). I only have access to the Basic Set, so this won't take advantage of any of the special features in GURPS Space, etc.

I am making a few basic changes to cannon for my own campaign:

First, the point of divergence is the year 2376 (the end of DS9). I will also probably be changing the events of Voyager as well, but what exactly that entails won't matter until Voyager returns to previously explored space.

Second, the counselor position is not a bridge position. It just doesn't make sense to me that a counselor would be considered an essential part of the bridge crew. Troi is a diplomat instead. Ezri is a counselor in the process of changing roles to security.

Third, events have progressed since the Dominion War. Peace with the Breen is only temporary, and the old alliances are beginning to crumble. In other words, there is still plenty of room for adventure and cannon is a starting point, not a plan.
CaelibDarkstone is offline   Reply With Quote
 

Tags
star trek

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.