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#11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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You needed a GM who understood the setting, at least a bit. Executing PCs is no challenge. Miring them so deep in treason and confusion that they seek out a termination booth voluntarily is more like it.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#12 |
Join Date: Sep 2006
Location: Luxembourg
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For me, Paranoia used to be the game for the GMs after a rpg event when I was younger ... a bunch of barely conscious/sane players overdosing on caffeine after 24/36 hours of gaming made for memorable ifweird games.
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#13 |
President and EIC
Join Date: Jul 2004
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Sitting around is treason, Citizen!
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#14 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Also treasonous: starting this thread in a general-interest forum when we have a roleplaying-specific forum to use.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#15 |
Join Date: Apr 2015
Location: Camp Halfblood
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About a couple of weeks or so ago I took part in a one shot Paranoia game and the best way to describe how the debriefing of the mission went down would be something like this Practical Philosophy
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“Your head is full of kelp.” Last edited by seaweedbrain; 05-01-2017 at 09:50 PM. |
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#16 | |
Join Date: Feb 2011
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Looks perfect. Any briefing where only one clone walks out was clearly an interesting one. |
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#17 | |
Join Date: Apr 2015
Location: Camp Halfblood
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EDIT: After we got back from a mission that hadn't gone 100%..it started with "One of you is a commie traitor..."
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“Your head is full of kelp.” Last edited by seaweedbrain; 05-01-2017 at 09:55 PM. |
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Tags |
friend computer, kickstarter, other roleplaying games, paranoia |
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