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Old 07-22-2014, 09:39 AM   #3431
Kromm
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Default Re: So, how great is Kromm anyway?

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Originally Posted by Turhan's Bey Company View Post

I don't know what it should be called, but if we tweet about it, we should be sure to use hash tags.
You sure you're TBC and not THC?
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Old 07-22-2014, 09:43 AM   #3432
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Default Re: So, how great is Kromm anyway?

I love these joint discussions.
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Old 07-22-2014, 11:38 AM   #3433
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Default Re: So, how great is Kromm anyway?

Kromm, if you could dispel a commonly encountered misconception about GURPS, what would that be?
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Old 07-22-2014, 12:57 PM   #3434
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Default Re: So, how great is Kromm anyway?

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Kromm, if you could dispel a commonly encountered misconception about GURPS, what would that be?
That it's flavorless and does all genres equally poorly. I really hate reading or hearing that, yet I come across it all the time. It's a serious case of missing the point that for a generic game, the genre specialization comes in the supplements, not the core, because otherwise the core would be as long as the entire line and cost thousands of dollars. But people read the Basic Set, conclude that there are no rules for superheroes, or for using meta-game resources to alter the plot, or for mutable point totals, or for magic that doesn't involve rote spells . . . and then shoot their mouths off. It's a bit like saying rum makes a lousy rum-and-Coke because it doesn't include the Coke.
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Old 07-22-2014, 02:39 PM   #3435
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Default Re: So, how great is Kromm anyway?

Flavorless? Nonsense.

I find D&D, with its utter lack of any way to spell out a character's personality, to be far more bland. Oh, I'm playing a Fighter with XYZ skills and feats. Great, but who is this guy? GURPS lets me build real (or really weird) people. D&D gives me a cardboard cutout. Mind you, I cut over to GURPS in 1986 and had been playing the Arduin Grimoire since 1978, so my knowledge of D&D is limited to the white-box edition and first-edition AD&D.

As for settings, I've been inventing my own settings since 1977, when I first started with white-box D&D. If the setting is flavorless, that's on me, not on the system.
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Old 07-22-2014, 11:16 PM   #3436
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Default Re: So, how great is Kromm anyway?

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Originally Posted by Buzzardo View Post
Flavorless? Nonsense.

I find D&D, with its utter lack of any way to spell out a character's personality, to be far more bland. Oh, I'm playing a Fighter with XYZ skills and feats. Great, but who is this guy? GURPS lets me build real (or really weird) people. D&D gives me a cardboard cutout. Mind you, I cut over to GURPS in 1986 and had been playing the Arduin Grimoire since 1978, so my knowledge of D&D is limited to the white-box edition and first-edition AD&D.

As for settings, I've been inventing my own settings since 1977, when I first started with white-box D&D. If the setting is flavorless, that's on me, not on the system.
While I agree with you for the most part, I'd like to note that they've mostly fixed this with D&D Next.
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Old 07-23-2014, 07:28 AM   #3437
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Default Re: So, how great is Kromm anyway?

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You sure you're TBC and not THC?
Towards higher consciousness? To be continued...

heh
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Old 07-24-2014, 08:27 AM   #3438
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Default Re: So, how great is Kromm anyway?

Maybe it's the long awaited PIGS IN SPACE companion to GURPS Space.
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Old 07-24-2014, 09:49 AM   #3439
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Default Re: So, how great is Kromm anyway?

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Maybe it's the long awaited PIGS IN SPACE companion to GURPS Space.
I wish I could post that picture of Fry saying "Shut up and take my money!"
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Old 07-24-2014, 10:21 AM   #3440
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Default Re: So, how great is Kromm anyway?

Well, the Fantasy side has the whole DF line. Horror has the Madness Dossier and Monster Hunters. Sci-fi-on-Earth has THS. The only argument against it that I can think of is that a game based on pigs would be boaring. But I'm sure Kromm can make a silk purse from a sow's ear.
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