07-22-2014, 09:39 AM | #3431 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: So, how great is Kromm anyway?
You sure you're TBC and not THC?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-22-2014, 09:43 AM | #3432 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: So, how great is Kromm anyway?
I love these joint discussions.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
07-22-2014, 11:38 AM | #3433 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: So, how great is Kromm anyway?
Kromm, if you could dispel a commonly encountered misconception about GURPS, what would that be?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-22-2014, 12:57 PM | #3434 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: So, how great is Kromm anyway?
That it's flavorless and does all genres equally poorly. I really hate reading or hearing that, yet I come across it all the time. It's a serious case of missing the point that for a generic game, the genre specialization comes in the supplements, not the core, because otherwise the core would be as long as the entire line and cost thousands of dollars. But people read the Basic Set, conclude that there are no rules for superheroes, or for using meta-game resources to alter the plot, or for mutable point totals, or for magic that doesn't involve rote spells . . . and then shoot their mouths off. It's a bit like saying rum makes a lousy rum-and-Coke because it doesn't include the Coke.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-22-2014, 02:39 PM | #3435 |
Join Date: Mar 2008
Location: Austin, TX
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Re: So, how great is Kromm anyway?
Flavorless? Nonsense.
I find D&D, with its utter lack of any way to spell out a character's personality, to be far more bland. Oh, I'm playing a Fighter with XYZ skills and feats. Great, but who is this guy? GURPS lets me build real (or really weird) people. D&D gives me a cardboard cutout. Mind you, I cut over to GURPS in 1986 and had been playing the Arduin Grimoire since 1978, so my knowledge of D&D is limited to the white-box edition and first-edition AD&D. As for settings, I've been inventing my own settings since 1977, when I first started with white-box D&D. If the setting is flavorless, that's on me, not on the system.
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
07-22-2014, 11:16 PM | #3436 | |
Join Date: May 2008
Location: CA
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Re: So, how great is Kromm anyway?
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07-23-2014, 07:28 AM | #3437 |
Join Date: Aug 2004
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Re: So, how great is Kromm anyway?
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07-24-2014, 08:27 AM | #3438 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: So, how great is Kromm anyway?
Maybe it's the long awaited PIGS IN SPACE companion to GURPS Space.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-24-2014, 09:49 AM | #3439 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: So, how great is Kromm anyway?
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07-24-2014, 10:21 AM | #3440 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: So, how great is Kromm anyway?
Well, the Fantasy side has the whole DF line. Horror has the Madness Dossier and Monster Hunters. Sci-fi-on-Earth has THS. The only argument against it that I can think of is that a game based on pigs would be boaring. But I'm sure Kromm can make a silk purse from a sow's ear.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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