11-09-2020, 01:22 PM | #11 |
Join Date: Mar 2013
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Re: How "Serious" are Disadvantages?
I've started limiting Disadvantages to ~-25 points and encouraging players to one or two defining Disadvantages. That seems to be easier to roleplay and stretches my credulity a lot less. At -50 points, characters often have a cluster of co-morbid illnesses that should disbar them from society.
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11-09-2020, 01:53 PM | #12 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: How "Serious" are Disadvantages?
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This is a good topic for groups to discuss at session zero. When I've seen this go awry has been when folks have different expectations at the table. |
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11-09-2020, 02:21 PM | #13 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: How "Serious" are Disadvantages?
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Any of these interpretations seem fine to me. Regardless, I could see plenty of times when a player might choose not to roll. If I'm playing a gluttonous character, of whatever sort, I want that to come out in my characterizations. So if I'm trying to overcome my gluttony, I might find a good opportunity in a scene to fail my roll on purpose, grabbing a donut and saying, "Donuts! My nemesis. I know I'll regret this later..." And then I'd find lots of opportunities to mention my latest fad diet (while packing a forbidden item in my bag, "just in case"). I'd save the die roll for times when the issue might have a true cost: loss of face, disruption of negotiations, dangerous food, etc. |
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11-09-2020, 02:25 PM | #14 | |
Join Date: Jul 2008
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Re: How "Serious" are Disadvantages?
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But that aside, I would question what in that passage is supposed to facilitate roleplaying. It indicates that one kind of roleplaying (not attempting self-control) is good, and another kind (attempting self-control often) is potentially bad. I don't see how that would make roleplaying easier. (And I don't agree with its expressed preference either.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-09-2020, 02:37 PM | #15 | |
Join Date: Jul 2008
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Re: How "Serious" are Disadvantages?
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(Impulsiveness also may be one of the more attractive options. Consider Greed - the text of which ends with the statement that "it is almost a foregone conclusion that you will eventually do something illegal." And that's in reference to the large bonuses to resist illegal opportunities that apply if a character is also Honest! If you don't exercise self-control over Greed at all, you'll do literally anything for a buck. Or there's Indecisiveness, Confused, or Chronic Depression all of which effectively paralyze you.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-09-2020, 03:28 PM | #16 | |
Join Date: Jun 2006
Location: Twin Cities, Minnesota
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Re: How "Serious" are Disadvantages?
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You cite Impulsive as -15, it reads as -10, but if you boost it to -15, that would be nearing "extreme". And of course that personality issue likely isn't the only flaw that character has. God forbid in find a synergy elsewhere in the character or in another character. Maths In the end, just do the maths. B120 has the "self control for mental disadvantages", so for that 15 point Impulsiveness (base is -10, you +50%'ed it) which means it went from a 12 target to a 9 target to resist. Rolling a 9 or less ... yikes ... loose cannon. This is a character that needs supervision and monitoring (I often think Impulsive is a social disadvantage as 'compulsive idiot' to the other party members). If they at all gullible or passionate about something, fox news could have them looking for the basement at a pizza place or a late night tv infomercial could have them penniless. Compare GURPS traits are largely balanced (albeit in a vacuum from each other at times and sometimes a strong combat focus). But if you look at other -10 or -15 point traits, you are in a world of traits that run people's lives from time to time. If you have a 10pt trait as a IRL person, that is a defining characteristic. People would know you as "that impulsive guy" surely. Where if at -5 points less so and at -15 points they might think "yeah, that guy that quit work and joined the marines without telling his wife". Likely you are going to lose your job as a Cop and as a Criminal -- so bad.
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"Look after the universe for me will you, I have put a lot of work into it." -- Doctor Who |
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11-09-2020, 03:37 PM | #17 |
Join Date: Feb 2016
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Re: How "Serious" are Disadvantages?
High self-control numbers, even in the worst disadvantages, are playable. Lower self-control numbers are problematic unless they are mitigated. For example, someone with Impulsive (6-; Mitigator, Daily medicine, -60%) [-8] and Lecherousness (6-; Mitigator, Daily medicine, -60%) [-12] would be fine as long as they received their medication, but they would become a nightmare to deal with when they missed their doses.
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11-09-2020, 04:02 PM | #18 | ||
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: How "Serious" are Disadvantages?
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For example, I've heard people on these forums interpret Honesty so narrowly that it seems unplayable. I feel like I know many honest people in real life who are obnoxiously law-abiding but aren't obsessed with memorizing every minor regulation on the books of every town they enter. I still find that my looser interpretation provides plenty of great role-playing opportunities and challenges. Having an Honest character in the group is regularly a pain in the butt. It just doesn't routinely paralyze the party or require them to sedate the honest character and toss them in the trunk. (Unless we're playing an over-the-top genre, of course!) Quote:
Similarly, with something like Indecisive, I try to inject lots of moments when I would be dithering over silly things (stuck at the store deciding between brands of milk, painfully slow ordering a drink at a bar, etc.) I would reserve the rolls for when the party is depending on me to make a decision quickly. |
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11-09-2020, 04:40 PM | #19 | ||
Join Date: Jul 2008
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Re: How "Serious" are Disadvantages?
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I would agree that adventurers have a lot of exceptional situations during gaming sessions that would provide opportunities to exercise self control while probably not getting penalized. But your PC also has those Disadvantages during off-screen time and slice-of-life scenes. Quote:
This creates a really big divergence on perception of how 'heavy' the Disadvantages are.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-09-2020, 06:14 PM | #20 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: How "Serious" are Disadvantages?
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So mental disadvantages are a significant part of a character's personality, but they don't interfere with the character's entire life. Their frequency and strength are appropriate for just the adventuring part of your life, not all of it. |
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