07-07-2006, 07:12 PM | #61 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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07-07-2006, 07:36 PM | #62 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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QUOTE=DanHoward]Sounds like we have a viking re-enactor who is a bit upset at being told he shouldn't be wearing lamellar. It was my belief that a re-enactor should be portraying the "typical" not the exception. I am not a reenactor and I assumed it was about what could be used in an RPG. Whether I sound like a reenactor is not relevant to the discussion at hand. ______________________________________________ What is your definition of "regular mail"? How do you account for the fact that the Romans made far greater use of mail than they ever did of scale or lamellar? My definition of "regular mail" is linked rings-mail. I don't account for the discrepency above because I was in a hurry to look up my information and I admited that plainly. Much was from memory of material I hadn't read for a long time. ____________________________ There is no evidence to suggest that even a single Scandinavian wore this armour during the so called "Viking period" outside of the Byzantine Empire. If we get into supposition you may as well equip a group of vikings in samurai armour based on the premise that they might have traded with Japan at some time. The supposition that evidence of such kind is necessary is flawed. All that is needed is evidence that it could not have taken place. And Japan was a red herring-I never claimed that Vikings were fammiliar with Japanese, only with (Central Asian)Turks. The Turks were within the Vikings sphere of influence and there is no reason to assume that some vikings would not have taken to lameller. The lack of evidence can be explained by a number of theories besides the assumption that it never took place. Records are destroyed, artifacts are lost, and so on. And there are things that simply havn't been found. In a game all that is necessary is to know what is ordinary for a given time and place and how probable a given deviation might be. Deviations can be allowed for by "quirks", and "social stigmas" and whatever. It is true that a reenactor should fit to type as he is representing that type. However in an RPG it is the setting that has to fit to type. The PC's can be arranged in any manner that doesn't contradict the inner nature of the setting(unless the point of the game is being ridiculous, in which case the PC's have even looser boundries). |
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07-07-2006, 08:09 PM | #63 | ||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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07-08-2006, 12:43 AM | #64 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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As for "irresponsible scholarship", I was not aware that I was attending a history class. Or that I was writing a book. This thread is about RPG's. I was claiming that it was not implausible enough to throw out of court. Not that it actually happened. Not that it is even probable that it happened. But that the improbablity is not so great as to render it unjustified in a reasonably realistic game. I am not required to "refrain from making speculations without supporting evidence" all the time and it is pendantic to insist on such. And ad hominims like "irresponsible scholarship"(and "pendantic" too I admit") are dirty pool. I would think it is possible to discuss matters in a civilized fashion if only because others have to listen to us. |
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07-08-2006, 05:43 PM | #65 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
There are RPGs and RPGs. If you want a fantasy campaign then you can equip your "vikings" in Siberian lamellar, or Samurai yoroi or Roman lorica segmentata. If you are interested in historical realism and you want an accurate Scandinavian from the viking period then you are limited to mail or nothing unless he is in a context no longer related to "viking" (e.g. Varangian Guard)
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07-08-2006, 05:46 PM | #66 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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07-08-2006, 10:56 PM | #67 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
What was the Chinese wire-making technology and industry like? Also, IIRC, the Chinese had access to iron that was high in phosphor and easy to cast. If this iron made poor wire, or was easy enough to cast into shapes useful for scale or lamellar, it may have simply not seemed economic to make mail.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
07-09-2006, 08:51 AM | #68 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Again, does anyone have any ideas regarding the Solenarion? This thread isn't just for talking about amrour. :)
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07-09-2006, 09:29 AM | #69 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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That is not my point. My point is that even a reasonably RPG is ultimatly a historical fiction and speculation is not out of place in historical fiction. It is true that "oddities" should not be to the degree that would cause damage to the setting. Within that context the main requirement is that it be plausible that it "could have happend". I remember one quite good historical novel that had as a comic relief one of the heros desperatly trying to bring to the Philosophers at Athens a sample of a Pteradactol skull that had come down the trade routes to the Mediterranean mysteriously. Now that is not that probable-few merchants would have burdended themselves with something so chancy on an overland journey so it probably wouldn't have arrived in the first place. But odd things must have travelled down the trade routes once in a while. And indeed this is perhaps less improbable then other things in the story, like the characters who are merely distinguished merchants meeting great figures of Ancient History personally. In any case "could-have" is enough for a storytellers purpose. The question then becomes of what use is it in the story or in an RPG game which is a kind of interactive story? Lameller armor would not be likly to form a major part of the plot. Two uses I could see. One would be as a character building device. Have one of the characters-not all of the characters, one of the characters-wear it as a quirk. The explanations could be various. He could have been given it by a captain he fought under in his travels in the east. He could have been promised by a local wizard that it would bring him good luck in battle(that would not make it a fantasy campaign-that would only make the character a superstitious character*). The question of whether to use this gimmick is aesthetic not intellectual. It is true that speculation is not in place in serious historical research unless it is openly admitted to be speculation-a point which you did not allow for but which is in fact not uncommon in reasonably respectable histories(spy histories for instance, would obviously have a long row to hoe without being allowed to speculate and it is not dishonest to do so as long as the author does not claim more information then he has). However in Historical Fiction all that is necessary is that a device be explainable within the framework of the genre and that it not clash with the setting in an unaesthetic manner. *I have sometimes thought it sounded like a good plot device in a Medieval game to make the actual players unsure whether they are playing in a fantasy game-their confusion will imitate a real person facing the unknown in an age that was less skeptical, or at least skeptical about different things. |
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07-09-2006, 11:13 AM | #70 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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