02-21-2006, 12:35 PM | #51 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Quote:
I'm quite open to criticism and suggestions, but please don't pass off theory as fact or suggest that we deliberately ignore input just because we can. That's unfair and incorrect. Armor weights were nowhere close to being a solved problem during the Low-Tech playtest, and the Basic Set, Fourth Edition wasn't a natural continuation of that playtest. For the most part, that playtest reached no consensus on armor and its lack of consensus wasn't exactly a great inspiration for David and I to revisit some zipped, 8,000-item news archive from a third party.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
02-21-2006, 12:39 PM | #52 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Quote:
Last edited by sir_pudding; 02-21-2006 at 12:46 PM. |
|
02-21-2006, 12:41 PM | #53 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
02-21-2006, 12:41 PM | #54 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Quote:
|
|
02-21-2006, 12:43 PM | #55 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
02-21-2006, 02:16 PM | #57 |
Join Date: Sep 2004
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
With regards to fantasy tech are we talking about TL x+y items, like in the steamtech book?
Shouldn't High-Tech and Ultra-tech also include 'fantasy' items? 'Magitech' or whatever constitutes fantasy items are equally valid for all tech levels? Then again can magical items be given a tech level? A palantir that allows remote viewing and communication is what TL for example? |
02-21-2006, 02:28 PM | #58 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Fantasy Tech also includes the possibly of items that are whole realistic for low tech materials, but require High Tech understandings to conceive 8)
Last edited by roguebfl; 05-08-2006 at 03:05 AM. Reason: spelling |
02-21-2006, 04:18 PM | #59 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Quote:
BTW how popular was Low-Tech? What percentage of fantasy roleplayers (particularly those who don't play GURPS) bought the book and got some use from it? If it was a popular title then it doesn't make sense to upset a winning formula. Make the 4e version the same as 3e but expand it and fix the inaccuracies - such as weapon and armour weights. Scatter a few textboxes with suggestions on what to do if you want to replicate low-tech gear with fantasy materials such as mithril swords, or spidersilk armour, or Essential Wood boats, and it is done. Keep the magic stuff for "Magic Items" or the various Fantasy world books. Personally I'd rather see a layout that has a separate chapter for each technology rather than for each TL. Have separate chapters on warfare, navigation and sailing, engineering, metallurgy, agriculture, etc. and describe the tech advancement of each technology in the same chapter. Low Tech 3e was no good for world building. If I wanted to work out what sort of agriculture I might want for a certain culture, I have to go through the entire book and pull out the relevant info. Once I have it in front of me then I can decide how advanced to make this culture regarding this particular tech. Last edited by DanHoward; 02-21-2006 at 04:38 PM. |
|
02-21-2006, 04:56 PM | #60 |
Join Date: Oct 2005
|
Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Oooohh... Please tell me you're gonna name it Cabaret Chicks on Ice. That'd settle the title question immediately. Or, I suppose CCoI might make a good title for a Munchkin RPG sourcebook <grin>.
... Seriously, my 2 cents says go ahead and throw the fantasy stuff in. Make sure that said fantasy stuff is marked as such (TL^ or TL* notation). On the other hand, I'd buy a Tech Through the Ages product (for GURPS or otherwise) that covered the realistic development of technology (and it's related tools, weapons, and equipment). I'd especially like to see something that broke the TL system down a bit into seperate scales:(for example) Materials, Power, Manufacturing, Agriculture, Architechture, Transportation, Communication, Medicine, Social Orginization, etc... Then you could include a block on each piece of equipment that listed which categorical TL's were necessary to make that equipment possible, available, or easy to get. For instance, no glass and silver mirrors until Materials-3, Manufacturing-5... Aluminum goes from being more valuble than gold to cheap enough to throw away at Materials-5, Power-6. As an assist to the worldbuilding crowd, you can even throw in trinkets like "Social Orginization doesn't go to TL-4 until Agriculture hits TL-4, representing the invention of the horse collar. Once Social Orginization-4 is in place, fewer farmers can feed more non-farmers, so the number of specialists (including full-time troops) goes up by 70%." And if you ever get the urge to print a 4e GURPS Timeline product, you could throw in a running graphic that shows which categorical TL's are available to which societies at which points in history. +++|<=== Lord Carnifex --- |
Tags |
cabaret chicks on ice, low-tech |
Thread Tools | |
Display Modes | |
|
|