02-21-2006, 12:26 AM | #21 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Low-Tech vs Fantasy-Tech
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-21-2006, 12:51 AM | #22 | |
Join Date: Aug 2004
Location: Germany
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Re: Low-Tech vs Fantasy-Tech
A name like "Fantasy Gear" or something like that might be better.
In any case, I'd be really excited about such a book. In addition to... Quote:
I wonder, however, who'd be both qualified and willing to write such a gem... |
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02-21-2006, 12:59 AM | #23 | |
Join Date: Aug 2004
Location: Germany
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Re: Low-Tech vs Fantasy-Tech
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I mean, with 240-p.-books, I can hardly imagine filling it all with stat and price charts. Not even 3e Low Tech is only that, it also includes some additional information to allow the reader to understand the environment that the tools were developed for. Why not expand on that a litte for those who might care? Those who just want to look up their customized "chain mail of moon silver" will find it in there anyway, having some 40-80 pages with GM aid of the proposed kind won't bother those people... |
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02-21-2006, 01:01 AM | #24 | |
Join Date: Aug 2004
Location: Germany
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Re: Low-Tech vs Fantasy-Tech
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02-21-2006, 01:07 AM | #25 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Low-Tech vs Fantasy-Tech
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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02-21-2006, 01:17 AM | #26 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Low-Tech vs Fantasy-Tech
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-21-2006, 01:50 AM | #27 |
Join Date: Sep 2004
Location: U.S.
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Frankly, Kromm is right, some of the minutae that power GMs (and I include myself in that group) find cool is dry as dust for most players. Agriculture and population growth and migration patterns are all fine for world building and opperation, but is that what your game sessions are about, is that what the players want?
(Odd vissions of poeple sitting around quietly rolling dice and scribbling on paper swim before my eyes, one triumphantly thrusting his fist in air with a cry of glee, then yelling, "YES! A bumper crop for the shire thanks to three field rotation!!! How many points is that worth?") :) That data has a place and a use, but I think it belongs in Pyramid. If fact I think that would make a great e23 book, "The Best of Pyramid World Building" or some such. I'm not going to bust Kromm's huavos on this and I don't think others should either. Face it, when was the last time that Kromm, Pulver, Master, JS, and so on didn't deliver? When did you feel you got screwed to the post? There are always going to be armchair editors (geek varient of armchair quarterbacks) but I have yet to find a book that I didn't get my money worth. These folks are professionals, they've proven their chops, they ask for respectful input and are responsive to their audience. I think they deserve more trust than some folks give them. RH
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02-21-2006, 02:52 AM | #28 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Low-Tech vs Fantasy-Tech
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GURPS Fantasy 3ed (For 4th Edition) treatment if anything heightened my Want for this book to be a GURPS book. Edit: Hyrneson it would not be an in play book, but a design book like Space and Fantasy. A Guide so that you not blind sided by would assumption that take your campaign in a direction you did no want the world to be like. it for when you PCs start using the Hero's rep for Social Power... Last edited by roguebfl; 05-08-2006 at 02:57 AM. Reason: spelling |
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02-21-2006, 03:40 AM | #29 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Low-Tech vs Fantasy-Tech
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 02-21-2006 at 03:50 AM. |
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02-21-2006, 04:31 AM | #30 |
Join Date: Oct 2005
Location: Christchurch, New Zealand
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
I don't have access to the current low-tech to know if it already has this, but i would quite like to see the coverage of the various types of weapons with good clear scaled diagrams, histories, why they get developed, common usage (both tactics and stance etc), strengths and weaknesses etc. I'm not normally a weapons nut and as a result a sword is an axe is a hammer is a glave. If i had a bit more information than just it does X damage of type Y and reaches Z*, i would be more keen to use this sort of information in my games, especially when designing the military side of a given culture.
Secondly, I don't really see the problem with adding in the fantasy tech element, clearly marked of course. And the book really should have a 'tech' in the title to give it orthogonality with the rest of the series if there are going to be 3 or 4 other Tech books (Bio, High, Ultra). *yes, i am aware that i am making a gross and unfair oversimplication of a GURPS stat block |
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cabaret chicks on ice, low-tech |
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