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#1 |
Join Date: Oct 2015
Location: New England
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How utilized is Thaumatology: Ritual Path Magic's Path of Chance? The book's grimoire features a mere 4 spells using this path (with only 3 different spell effects), and forum member Raekai’s impressive Magic-to-RPM Conversion lists only 11 discrete Chance spells (and adding only one more spell effect to those mentioned above). Could part of the reason for this be that Chance is a difficult path to understand? Chance is one of the longer path descriptions in THM: RPM, but the considerable overlap in the spell effects it leaves me feeling less than confident that I grasp it thoroughly.
This thread welcomes musings on how Path of Chance might be more thoroughly and imaginatively employed within THM: RPM's RAW, opinions on the boundaries of spell effects within the path, specific spell builds featuring Chance, and words of wisdom from those who have had either unpleasant experiences with this path unbalancing their games or tremendous fun with players happy to explore its potential. |
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#2 |
Join Date: Oct 2015
Location: New England
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I'd post this on the Post Your Rituals Here thread, except that (as I learned from looking for Chance spells) it is hard to find particular path spells in there. As this thread is focused on Path of Chance, I'm putting it here, instead, hoping that's okay.
I'm not quite sure how to build this--I think Transform is legitimate, but perhaps Control Chance with huge modifiers (and thus costs) would be better. Your opinions? Is the transforming a failure to a critical failure feature permissible? Could it change a critical success to something lesser? Lucky Break Spell Effects: Lesser Transform Chance Inherent Modifiers: Bestows a Penalty Greater Effects: 0 (x1). This spell is cast on a subject about to make a resolution roll, or it could serve as a blocking spell cast against someone else’s already rolled resolution roll, which it transforms from successful roll to a failure or failure to critical failure, if the subject fails a -4 Quick Contest against the caster’s Path of Chance skill. Rolled critical failures should feature catastrophic outcomes like broken weapons, self-inflicted damage, etc. Typical Casting: Lesser Transform Chance (8) + Bestows a Penalty, narrow, -4 to Quick Contest (8) + Range, 10 yards (4). 20 energy (20x1). |
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#3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I have found the path of chance to be one of the most versatile. I once wrote a list of cheap RPM spells that could be common in a low tech world. chance showed up a good deal, as its the most strait-forward way to add bonuses to skill rolls.
Bless Company (offensively) Spell Effects: Lesser Strengthen Chance Inherent Modifiers: weight, area, bestows a bonus Greater Effects: 0 (x1) This spell gives a bonus to the attacks of a group of men. One of these subjects is "core" and the others need to stay within range of him to have the spell continue to effect them. Typical Casting: Strengthen Chance (3) + 5 tons (6) + 10 yards (8) + 30 min (2) + bonus (+4 To weapon skill rolls) (8). 27 energy (27x1) Bless Company (defensively) Spell Effects: Lesser Strengthen Chance Inherent Modifiers: weight, area, bestows a bonus Greater Effects: 0 (x1) This spell gives a bonus to the defenses of a group of men. One of these subjects is "core" and the others need to stay within range of him to have the spell continue to effect them. Typical Casting: Create Chance (6) + 5 tons (6) + 10 yards (8) + 30 min (2) + bonus (+1 To Blocking rolls) (2). 26 energy (26x1) Similar things can be done with individuals or non-combat rolls. It should also be remembered that the path of chance does divination. Which can be very useful.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 |
Join Date: Oct 2015
Location: New England
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Thanks for the contribution of the Bless Company spells. Why the subject weight modifier in them? I might recommend deleting that, and then, in the offensive version, adding 8 energy to bring the Bestows a Benefit modifier up to moderate from narrow.
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#5 | |
Join Date: Sep 2011
Location: Sweden
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Some Path of Chance rituals picked from my grimoire. I can't remember if I made all these up or if I found some in the post your rituals thread, but I think they're original.
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#6 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Weight is for the weight of the subjects. I think I threw it in there because the ritual was effecting multiple subjects and it needed some sort of limit on the number of people you could effect. I'd also just written spells about giving weapons armor divisors and extra damage and making armor tougher, and those needed the weight modifiers because they were physically effecting the objects.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 | |
Join Date: Oct 2015
Location: New England
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#8 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Edit: reading fail, didn't see that prior post said exactly this. |
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#9 |
Join Date: Oct 2015
Location: New England
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Here's another.
The Corsican Braid of Fate Spell Effects: Lesser Sense Body, Lesser Transform Chance, Lesser Destroy Body Inherent Modifiers: Area, Bestows a Penalty, Damage, Duration, Subject Weight Greater Effects: 0 (x1). This spell creates a magical link between the lives of two or more people, such that if one dies, the other/s will, on a failed HT-3 roll, suffer 4d direct damage. At the caster’s discretion, this spell may cast so that if only one particular person dies, the others suffer, and as such, it is a perfect incentive for bodyguards who might be suspected of being less than honorable. Or it may be cast upon an enemy, as a deterrent of harm against the someone the caster wants to protect. Typical Casting: Lesser Sense Body (2) + Lesser Transform Chance (8) + Lesser Destroy Body (5) + Area, 6 yards diameter (2) + Bestows a Penalty, narrow -3 to resist (4) + Damage, 4d direct (12) + Duration, 1 year (12) + Subject Weight, 300 lbs (3). 48 energy (48x1). |
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#10 | |
Join Date: Aug 2008
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Tags |
path of chance, rituals, rpm, spells, thaumatology |
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