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Join Date: Apr 2019
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Hi everyone,
I think one of our shared pleasures with TFT is working out what the world of Cidri is like, based on the implications of the official TFT rules. This is never truer than with the magic system; the implications of the official spell list are quite profound for how Wizards and magic work. For the most part, TFT magic seems relatively low-key. Even at high levels, most spells affect a single target within a fairly limited range, and for a short duration. Spells where a mighty sorcerer might fling a fireball at a horde of goblins don’t really fit within the TFT paradigm. However, spells do exist which allow Wizards to exceed the “one spell, one target, one effect” paradigm. Here’s my potted summary:
Notable exceptions are spells which control animals or people, or those which do direct damage like Magic Fist, Lightning, etc; none of these spells are able to harm more than one target per casting, regardless of the Wizard’s power. All of the above, IMHO, fits very tidily within TFT’s initial concept (in WIZARD) as an arena-based man-to-man combat game; its implications when scaled up to apply to a whole world and its societies are, of course, profound. I’m not really looking to houserule here, but I do have some questions about the RAW. For example:
I’m cool with magic being small-scale, tactical, and restricted in effect – it makes for a gritty Cidri where Wizards aren’t godlike beings. What are your experiences and opinions? Cheers, Sarah Last edited by Shaira; 11-25-2021 at 07:39 AM. |
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Tags |
magic, multiple targets, spells, wizards |
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