10-06-2010, 02:41 PM | #21 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage to Armor
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10-06-2010, 09:03 PM | #22 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Damage to Armor
I assume they're Homogenous for damage as well. How much DR do shields have now?
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10-06-2010, 09:48 PM | #23 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage to Armor
Regular shields are DR 4; light variants are DR 2. Hit Points are taken from the Objects Hit Points table based on the weight of the shield.
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10-07-2010, 11:37 AM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage to Armor
Hm. Here's another option for dealing with damage to armor, that doesn't mess around with armor hit points:
'Armor Damage: any time an attack does damage equal to or exceeding the DR of armor, that armor acquires a weak spot. Keep track of the number of times armor is damaged in this way; this affects the difficulty of the Chinks in Armor rules, as follows: No weak spots: -8 to hit chinks 1 weak spot: -7 to hit chinks 2-4 weak spots: -6 to hit chinks 5-9 weak spots: -5 to hit chinks 10-19 weak spots: -4 to hit chinks 20-49 weak spots: -3 to hit chinks 50-99 weak spots: -2 to hit chinks 100-199 weak spots: -1 to hit chinks. And so on. If combined with hit locations, note that what matters is the number of weak spots in that location, but also note that hitting chinks can never be easier than hitting the location the chinks are in. |
10-08-2010, 09:00 AM | #25 | |
Join Date: Sep 2008
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Re: Damage to Armor
Quote:
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10-08-2010, 09:13 AM | #26 |
Join Date: Sep 2004
Location: Canada
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Re: Damage to Armor
I was thinking of that, but I was figuring something like "once you hit a penalty equal to the hitlocation penalty plus the wearers Size Modifier, the armor is useless"
IE for human Arm armor, that's -2, for Giant (SM +2) arm armor that's 0, for pixie (-6) torso armor, that's -6 (and yes, it's easily battered to bits).
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10-08-2010, 10:18 AM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage to Armor
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10-09-2010, 12:37 AM | #28 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Damage to Armor
How often did armor break when in the playtest, using these rules, and how often did shields? My quick calculations have an ST 12 warrior with a broadsword able to take out a chain hauberk in four successful hits, which seems fast, though I'm not really one to know these things.
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10-09-2010, 12:45 AM | #29 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage to Armor
The problem was usually the opposite. The wearer usually got seriously injured long before much damage was done to the armour.
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10-09-2010, 01:25 PM | #30 |
Join Date: Aug 2004
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Re: Damage to Armor
So each successful strike will damage both armor (assuming it defeats the armor's DR) and wearer?
Also, I don't understand the reference to armor having DR-1. Could someone explain this.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
Tags |
armor, damage, dungeon fantasy, low-tech |
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