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Old 10-06-2010, 02:41 PM   #21
DanHoward
 
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Default Re: Damage to Armor

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Originally Posted by Rasputin View Post
What one would expect. What would an armor's DR be for itself?
DR-1. This allows for armour to be damaged even if the wearer is uninjured.
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Old 10-06-2010, 09:03 PM   #22
Rasputin
 
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Default Re: Damage to Armor

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Originally Posted by DanHoward View Post
DR-1. This allows for armour to be damaged even if the wearer is uninjured.
I assume they're Homogenous for damage as well. How much DR do shields have now?
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Old 10-06-2010, 09:48 PM   #23
DanHoward
 
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Default Re: Damage to Armor

Regular shields are DR 4; light variants are DR 2. Hit Points are taken from the Objects Hit Points table based on the weight of the shield.
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Old 10-07-2010, 11:37 AM   #24
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Default Re: Damage to Armor

Hm. Here's another option for dealing with damage to armor, that doesn't mess around with armor hit points:

'Armor Damage: any time an attack does damage equal to or exceeding the DR of armor, that armor acquires a weak spot. Keep track of the number of times armor is damaged in this way; this affects the difficulty of the Chinks in Armor rules, as follows:
No weak spots: -8 to hit chinks
1 weak spot: -7 to hit chinks
2-4 weak spots: -6 to hit chinks
5-9 weak spots: -5 to hit chinks
10-19 weak spots: -4 to hit chinks
20-49 weak spots: -3 to hit chinks
50-99 weak spots: -2 to hit chinks
100-199 weak spots: -1 to hit chinks.
And so on. If combined with hit locations, note that what matters is the number of weak spots in that location, but also note that hitting chinks can never be easier than hitting the location the chinks are in.
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Old 10-08-2010, 09:00 AM   #25
SuedodeuS
 
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Default Re: Damage to Armor

Quote:
Originally Posted by Anthony View Post
Hm. Here's another option for dealing with damage to armor, that doesn't mess around with armor hit points:

'Armor Damage: any time an attack does damage equal to or exceeding the DR of armor, that armor acquires a weak spot. Keep track of the number of times armor is damaged in this way; this affects the difficulty of the Chinks in Armor rules, as follows:
No weak spots: -8 to hit chinks
1 weak spot: -7 to hit chinks
2-4 weak spots: -6 to hit chinks
5-9 weak spots: -5 to hit chinks
10-19 weak spots: -4 to hit chinks
20-49 weak spots: -3 to hit chinks
50-99 weak spots: -2 to hit chinks
100-199 weak spots: -1 to hit chinks.
And so on. If combined with hit locations, note that what matters is the number of weak spots in that location, but also note that hitting chinks can never be easier than hitting the location the chinks are in.
I came up with something similar to this, except I also had the possibility of getting large-enough chinks to completely negate DR. Here was my most recent post on it.
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Old 10-08-2010, 09:13 AM   #26
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Default Re: Damage to Armor

I was thinking of that, but I was figuring something like "once you hit a penalty equal to the hitlocation penalty plus the wearers Size Modifier, the armor is useless"

IE for human Arm armor, that's -2, for Giant (SM +2) arm armor that's 0, for pixie (-6) torso armor, that's -6 (and yes, it's easily battered to bits).
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Old 10-08-2010, 10:18 AM   #27
Anthony
 
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Default Re: Damage to Armor

Quote:
Originally Posted by SuedodeuS View Post
I came up with something similar to this, except I also had the possibility of getting large-enough chinks to completely negate DR.
That would be when the penalty is equal to the hit location modifier.
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Old 10-09-2010, 12:37 AM   #28
Rasputin
 
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Default Re: Damage to Armor

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Originally Posted by DanHoward View Post
Regular shields are DR 4; light variants are DR 2. Hit Points are taken from the Objects Hit Points table based on the weight of the shield.
How often did armor break when in the playtest, using these rules, and how often did shields? My quick calculations have an ST 12 warrior with a broadsword able to take out a chain hauberk in four successful hits, which seems fast, though I'm not really one to know these things.
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Old 10-09-2010, 12:45 AM   #29
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Default Re: Damage to Armor

The problem was usually the opposite. The wearer usually got seriously injured long before much damage was done to the armour.
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Old 10-09-2010, 01:25 PM   #30
Pagan
 
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Default Re: Damage to Armor

So each successful strike will damage both armor (assuming it defeats the armor's DR) and wearer?

Also, I don't understand the reference to armor having DR-1. Could someone explain this.
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