10-01-2019, 01:32 PM | #41 | |||||
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Price Efficiency of Super-ST [Powers/Supers]
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10-01-2019, 01:59 PM | #42 | |||
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
Seems like a bit of a waste to run another game to prove what I already do works well for what I want.
Perhaps you should try what I've suggested and run for years before suggesting hypothetical issues? Quote:
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Not sure why you are pushing Heroes so hard. I've been posting and writing about my various GURPS Supers games on this board and it's predecessor for over the last 20+ years. Perhaps you should try a few more things and see if they work better than what you're doing now? |
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10-01-2019, 02:54 PM | #43 |
Join Date: Feb 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
I can just add +15 CP for really Permanent, so it is not worth the added complexity. Anyway, the point is that paying 115 CP for a counter to 800+ CP worth of threat is a really good deal.
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10-01-2019, 03:03 PM | #44 | |
Join Date: Mar 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
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It's not really that effective a counter, anyway, at least not on its own. You need at least 5 or 6 levels of Will to have any chance, and some way to prevent yourself from being killed in the meantime. And some enemies will be straight-up immune. |
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10-01-2019, 03:15 PM | #45 | |
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
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IA 8d cr (Cosmic: Ignores DR +300%; Heart Attack +300%) [280]. If hit, this inflicts an average of 28 damage, or enough to force a HT-14 roll vs immediate death. IT:DR protects from injury but Side Effect is based on damage. You can make it a touch cheaper by going with Toxic, but then ItMH protects. Pi- would work, though, but I can't recall the cost off the top of my head for that as a base (3/lvl?). |
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10-01-2019, 03:22 PM | #46 | |
Join Date: Mar 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
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Small Piercing Attack 8d (Ignores DR, +300%, Heart Attack, +300%, No Wounding, -50%, [Power Modifier], -10%) [154] should work as well as your version for cheaper. |
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10-01-2019, 03:26 PM | #47 |
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
Sure, if you go no wounding you might as well remove Blunt Trauma and Knockback as well (which are surprisingly not included in No Wounding).
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10-01-2019, 03:32 PM | #48 |
Join Date: Mar 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
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10-01-2019, 03:41 PM | #49 |
Join Date: Sep 2004
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Re: Price Efficiency of Super-ST [Powers/Supers]
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10-01-2019, 03:44 PM | #50 |
Join Date: Mar 2016
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Re: Price Efficiency of Super-ST [Powers/Supers]
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