04-23-2015, 08:50 AM | #11 | |
Join Date: Jun 2013
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Re: [Low-Tech] Material or quality
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Not that I'm aware of, although it's certainly possible. I've been working on a set of rules for designing weapons in GURPS and have considered having more than just "Balanced, no bonus" and "Unbalanced, +1 to damage," but I'm not certain how to properly resolve it. |
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04-23-2015, 09:22 AM | #12 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: [Low-Tech] Material or quality
The d20 solution is to make a distinct Alchemical Silver (if only to explain why a silver dagger is worth so much more than its weight in silver pieces), a solution which can be imported into GURPS to fix the different issue of weapon quality, by giving it the other properties of steel, or at least bronze.
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04-23-2015, 10:38 AM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech] Material or quality
A heavier weapon increases resistance to your strength, which lets you apply your muscles more efficiently, but there's an upper limit to that, and it also makes the weapon slower.
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04-24-2015, 07:47 PM | #14 | |
Join Date: Jun 2006
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Re: [Low-Tech] Material or quality
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04-24-2015, 10:50 PM | #15 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Low-Tech] Material or quality
I think that was the reason for the evolution of the broadsword to rapier to smallsword. A tiny shaft of metal shoved through your guts will kill you just as dead as a sharpened car door. So it often ended up with whoever stabbed fastest.
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04-24-2015, 11:55 PM | #16 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Low-Tech] Material or quality
My impression is that that sword development was caused by changes in armour fashion. A rapier isn't worth anything against an armoured foe, but as armour went out of fashion, so did broadswords.
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04-25-2015, 12:42 AM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech] Material or quality
Nah, there's probably some metallurgy issues involved (not that easy to make a long thin stabby thing that doesn't just break), but mostly it's a matter of where the weapon was intended to be used. A broadsword is a battlefield weapon (a 19th century cavalry saber is a broadsword), a smallsword is a weapon for court duels (and is the size it is for political reasons), a rapier is what happens when there's no limit on how long a sword you're allowed to carry.
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04-25-2015, 12:59 AM | #18 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Low-Tech] Material or quality
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04-25-2015, 01:45 AM | #19 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Material or quality
Quote:
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 04-25-2015 at 01:59 AM. |
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04-25-2015, 02:08 AM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Low-Tech] Material or quality
Dan, as one of the authors of Low-Tech, can you tell us something about the original question?
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