01-20-2014, 12:23 PM | #21 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: [Technical Grappling] Teach me using examples
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My prefered solution would be to allow Parry as an Active Defence, but to penalise it for the need to retain the grapple. I think I'd prefer it if Defensive Grip didn't count, as you are now holding the weapon in an entirely different way, and I would base the Parry level either on Hook or Armed Grappling. I'd probably only allow this against attempts to grab or Bind your weapon or grapple you, not against Break Free attempts (as that could be unfair and make high Hook unbeatable). Quote:
Aside from that, if he can strike the halberd, he can also Armed Grapple or Bind Weapon* it. That might be superior. Not to mention the fact that he can use Break Free. In all cases, though, Master Braelgar will get an Active Defence. If only Dodge is allowed without giving up his grapple on Mickey, that means a defence of 9 or less, which is not likely to succeed. If he can roll Polearm-based Parry at no penalty and with the Defensive Grip bonus working normally, he's rolling against Parry 20 instead. That's quite a difference. *He has Skill Adaptation (Bind Weapon defaults to Two-Handed Sword), using the large cross-guard of typical examples.
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01-20-2014, 12:41 PM | #22 | |
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Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Technical Grappling] Teach me using examples
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Edit: I see you took the "unarmed" thing as meaning "only if grappling unarmed" rather than "you may only do this rolling against an unarmed skill." It's the latter. I recall Michael has Wrestling at a very high level, as well as Judo. Pick the most favorable accounting for what he's trying to do, and do a Hands-Free Parry based on that skill. The restriction proscribing "unarmed" is to prevent a single weapon skill from encompassing the entire body of knowledge that the unarmed skills grant. Armed skills are grappling skills, but they don't cover everything, and we put that in there to ensure that a properly made weapon fighter has a weapon skill and an unarmed skill of some sort.
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01-20-2014, 12:50 PM | #23 | |
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Re: [Technical Grappling] Teach me using examples
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"If an opponent attacks you with a grappling move (not a strike) against which you would be permitted a parry, you may parry using any unarmed combat skill and specify that this defense is a “technical parry” or a “counter”: an attempt to thwart the attack by shifting position rather than interposing hands." I agree that this should be possible, but in that case, the italicised unarmed needs to be replaced with something along the lines of 'unarmed combat skill or applicable weapon skill when grappling with it'. Unless you mean that when you have achieved an Armed Grapple or Hook with a weapon, you can use this rule to Parry, but not with the weapon skill, Hook or Armed Grapple; but only if you also know an unarmed skill. That actually seems reasonable to me and is a good reason for the inclusion of Wrestling in all those low-tech warrior builds. :)
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01-20-2014, 12:54 PM | #24 | |
Doctor of GURPS Ballistics
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Re: [Technical Grappling] Teach me using examples
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01-20-2014, 12:57 PM | #25 | |
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Re: [Technical Grappling] Teach me using examples
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If he can use it against attempts to Break Free too, Mickey is in a lot of trouble. And incidentally, Hook is a terrible, terrible thing to do to someone.
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01-20-2014, 01:07 PM | #26 | |
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Re: [Technical Grappling] Teach me using examples
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Even if you are using an unarmed skill to execute the counter or technical parry, it still requires you to pull the foe out of position with the weapon you Hooked him with. And if that weapon was used to Attack last turn, it would ordinarily be unavailable for Parry. An unarmed Parry would normally not be allowed, because the target of the opponent's attack is two yards away from you. Is it allowed in this case because you are using a weapon that extends your Reach? And if so, are you bound by the Unbalanced property of the weapon? If it is not, then masters will usually be unable to Break Free from one another, as their Parries may be incredibly high and after achieving a grapple which penalises the other party by -4 or more, it is unlikely that he will be able to overcome the unpenalised Parry of the master with a grapple. This is fairly realistic in close combat, of course, but it seems odd that weapons using Hook achieve a grapple every bit as secure as a full Nelson (more so, really, because of the higher CP for weapons).
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01-20-2014, 01:54 PM | #27 |
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Breaking Free while grappling Armed
You need limbs to use Break Free and while those can be any limbs allowed not currently used to grapple with, Break Free doesn't default to applicable Melee Weapon skills, only DX and unarmed grappling skills.
What do you do when you are grappled by a Hook at Reach 2 and are holding a two-handed weapon. Can you use the weapon to Break Free, by leveraging the weapon using Hook away from you, or must you drop it in order to use Break Free?
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01-20-2014, 02:01 PM | #28 | |
Join Date: Aug 2004
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Re: Mickey vs. Braelgar
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Note that since his leg is hooked, Sir Michael has a grapple on the halberd already, albeit with 0 CP. If he is sufficiently stronger or more skilled, he could try to disarm his opponent through a break free directly, rather than trying to add a limb and then break free. Or add a limb as part of a rapid strike, given how high his Wrestling is. Wrestling Trained ST 30 and Skill 25 vs TST 21 and Skill 22. Using just the leg in a gesture of supreme contempt, it is (0.6 x ST 20) = 18 +5 (DX+10 TST) = ST 23 -4 = 19, or 2d-1 CP. He is likely to hit (Skill 25 +6 (Evaluate) -14 = Skill 17 and -7 Deceptive attack vs Wrestling Parry 14 -7 = 7), and has reasonable odds of reducing the hook to 0 CP, negating the hook. If he is less contemptuous and uses his own hook to hook Sir Braelgars arm, he would be developing CP of his own to spend on the QC, impose his own Active Control penalties, and make it MUCH harder for Sir Braeglar to increase his CP, as he would have active control on the arm, not just referred control from the leg (which will penalize any use of the 2-handed halberd).
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01-20-2014, 02:12 PM | #29 | ||||
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Re: Mickey vs. Braelgar
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As it is, I don't think that's a realistic possibility. He'd attack at skill 19 or so and that means he could perform one attack at effective skill 11 with a -4 (becomes -3) barely reducing Master Braelgar's defence or he could make two attacks at 16, with neither one having the slightest chance of hitting without a critical. Quote:
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And Master Braelgar has Parry 22 with his halberd normally and Parry 18 with Wrestling, I think. At least that's what I calculate from skill 28 with Polearm, skill 26 with Staff and skill 24 with Wrestling; Combat Reflexes and Enhanced Parry 2 (all); as well as Grip and Form Mastery with the Halberd to parry with it in a Staff grip using Defensive Grip . So Sir Michael is pretty much guaranteed not to hit with anything that allows a Parry, unless he uses one or more of Riposte, Feint and a high-value Deceptive Attack. None are especially feasible with his DX reduced against Master Braelgar's full Parry.
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01-20-2014, 09:03 PM | #30 | |||
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Re: Mickey vs. Braelgar
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Given the polearm is in use, Sir Michaels best choice is probably to take a whack at the arm, trying for shock penalties and possibly a cripple. Polearm cant parry (in use for the hook) and wrestling cant either without dropping the polearm (needs two hands to parry). That leaves a dodge.
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martial arts, technical grappling |
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