09-14-2013, 08:09 AM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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[TG] Preventing your target from speaking
If you want to prevent your target from speaking (or shouting, etc.), how does that work with TG?
With more basic grappling, a grapple to the face was the obvious thing, but now one has to grapple the head as a whole (TG p7). |
09-14-2013, 08:33 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [TG] Preventing your target from speaking
Quote:
The "you grapple the head" thing was to forestall comments about grappling the face. The face, head, and jaw are all -3 to grapple, though, so just wave your hands real fast and move along. :-)
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09-14-2013, 09:15 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [TG] Preventing your target from speaking
OK... roll CP for that attack, for the target to counter to try to get free. Does it take CP to keep the target quiet, or is that automatic while one has CP on the appropriate location?
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09-14-2013, 02:30 PM | #4 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [TG] Preventing your target from speaking
Sentry Removal on MA184 is about silencing sentries but only covers lethal options.
Would inflicting CP double the sentry's Jaw ST be the non-lethal solution? Not totally silent but not able to shout out... I'm assuming Jaw ST is Mouth ST, ie 1/2 ST. For that matter, CP spent that turn to decrease Jaw ST, ie if your attack scores 4CP, that's -2ST, but spending three CP gets you to -5ST this turn? You'd be building your CP to the point where you didn't need to spend CP to control the Jaw. And you'd still have the option to Neck Snap.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
09-14-2013, 03:36 PM | #5 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [TG] Preventing your target from speaking
Quote:
Quote:
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09-14-2013, 03:46 PM | #6 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [TG] Preventing your target from speaking
This is kinda neat, and I'll likely steal it for my blog.
I think I like the "build up CP until you overwhelm Bite ST, which as noted is ST/2. This will prevent them from using their Jaw at all . . . but they can still subvocalize and go "MMMMMM! MMMMMM! MMMMM!" as loud as they can. Note that there are pressure points in the mouth (I've been the crash test dummy for that one in a martial arts demonstration). I'd allow a successful Pressure Points attack (p. 33, p. B215, Martial Arts pp. 58-59) to put someone in so much pain they can't speak. Maybe make a Will roll modified by the pain threshold described in the text for them, and if they fail, they can only whimper or something.
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09-15-2013, 08:11 AM | #7 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [TG] Preventing your target from speaking
A happy coincidence of misunderstanding the question and an educated guess:D
(and I still haven't got peace to read the whole of MA:TG:() How would you handle the one-handed choke-hold-ish move that goes with the knife-work, ie how much damage or how many CP, and Choke or Strangle, to keep the sentry quiet until your stabtastics render him? Would my Jaw guesstimate be the answer here to? {cue jaw-dropping sound effect}. Is it Strangle for: Active CP penalty + expended CP > tST/HT/Skill or enough Injury to Cripple?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
Tags |
silence, technical grappling |
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