02-19-2013, 05:28 AM | #1 |
Join Date: Apr 2008
Location: New Hampshire
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[Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback
Hi there.
I have a player with the concept of being able to control his position in space in several ways. He's a Teleporter, among other things, and wants to have these abilities. 1> Walk on Air- What is the value on a limitation that lets him stay at his current position in mid-air, but not actually move (in order to move, he would have to teleport, or switch off this power and fall). This basically allows him to teleport to a static point in mid-air, or saves him from falling in the event of a) a mis-teleport, or b) finding himself suddenly in mid-air for some other reason (a trap, thrown off a roof, etc) 2> value for Immunity to knockback? Any ideas? |
02-19-2013, 09:41 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback
2> IIRC Immunity (Knockback) counts as Common. Check out Supers.
1> You can try taking Flight and then reducing Flying Move to 1 or even 0. |
02-19-2013, 09:59 AM | #3 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback
1) Temporary Disadvantage, Basic Move -5, -25% (or whatever your Basic Move is).
Temporary Disadvantage, Sessile or Portable are also options but you wouldn't even be able to kick. |
02-19-2013, 04:38 PM | #4 | ||
Join Date: Apr 2008
Location: New Hampshire
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Re: [Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback
Quote:
Quote:
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02-19-2013, 08:33 PM | #5 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback
However you do it, remember that Flight Move=2xBasic Speed. I've had plenty of players either forget the 2x or that's it's Speed not Move.
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02-19-2013, 08:35 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback
Knockback isn't one of the classes of effects you can buy immunity to, since it doesn't have resistance roll.
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02-19-2013, 08:59 PM | #8 |
Join Date: Apr 2008
Location: New Hampshire
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Re: [Supers, Powers] Walk on Air (Cannot Move) and Immunity to Knockback
Based it on Walk on Air instead.
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Tags |
powers, supers |
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