02-12-2013, 06:41 AM | #31 | |||
Join Date: Jul 2007
Location: One Mile Up
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Re: How many points for the movie versions of Marvel's super-bricks?
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Human Missile Technique based on Aerobatics (4e Supers p 38). If the hammer was pointy he could use the rule in Basic that lets you convert weapon damage to the Slam formula, but since it doesn't have a thrusting form of attack I'd just hand-wave it as the thing that provides the Flight he needs for the maneuver in the first place, or maybe +1 for providing a Striking Surface to the blow if I was feeling generous. |
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02-12-2013, 06:59 AM | #32 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: How many points for the movie versions of Marvel's super-bricks?
Personally, I would build Iron Man armors as puppet allies with payload, and give Tony Stark Possession (digital, puppet only) This makes the armor HP act as some sort of ablative DR, and models what happens when the armor takes damage while Tony is mostly unharmed.
Both Banner and Stark should have high IQs They seem to do cinematically good hacking of SHIELD'S computers. I say that they have similar IQ, only Banner loses it when Hulking out.IM is probably only on the same point level as the others because he uses the allies+possession trick on the amors. Otherwise, his wealth, IQ, skillsa, status, security clearance, etc etc would make him way more expensive than the rest of the Avengers Last edited by Kuroshima; 02-12-2013 at 08:06 AM. |
02-12-2013, 07:29 AM | #33 | ||||
Join Date: May 2010
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Re: How many points for the movie versions of Marvel's super-bricks?
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02-12-2013, 08:27 AM | #34 | |
Join Date: Aug 2007
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Re: How many points for the movie versions of Marvel's super-bricks?
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So even if the Hulk only wanted to put half a cop car on each shoulder and walk down the road with it he needs a ST of around 100 (BL2000). At ST30 he can't even lift a whole cop car in 2 hands even with any reasonable amount of "normal" Extra Effort. I wouldn't try to make any version of the Hulk (except the Bixby/Ferigno TV version) with a base ST of 30. A base ST of 100 is probably a minimum. A key resource for setting up this kind of thing is the DR and hP of objects table on B.558, You look at that for representaqtive amounts of damage. For example, if you are looking at a character who could crash through the exterior wall of a typical house (Brick 9") wihtout major effort (where I'd put the movie Hulk) you'll see that he'd have to overcome DR 24 and HP77 all in one blow or 101 pts of damage. Just under 30D or ST290. Sure you can get more bang for your buck by pumping that up with bonus damage from Forced Entry but the point is that the Hulk can perform such a feat _casually_. This si the sort of thing that makes people who dislike using large numbers for Supers to talk about genre conventions and the way all Supers live in worlds where inanimate objects are made of styrofoam and they might well have a point but the results are there regardless of source. Supers do a _lot_ of damage to inanimate objects.
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Fred Brackin |
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02-12-2013, 08:30 AM | #35 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: How many points for the movie versions of Marvel's super-bricks?
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He can't even lift half a Crown Vic 1-handed with ST 30 in 8 seconds, let alone Crouch and 1-second Ready it off the ground like a human would grab a 1# rock and carry it around, and was swinging pretty much every round that he held them regardless. ST 30/120 is a weaksauce Hulk even by the movie standards. |
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02-12-2013, 08:44 AM | #36 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: How many points for the movie versions of Marvel's super-bricks?
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Gah! Comics are never really going to show the serious damage a super should do to a human body because of the gore factor (though they actually gave an idea of it in Invincible, and even there, it's nothing compared to what the damage really should be: Someone who can punch through tank armor should red-mist someone). So they show strength in a variety of ways: What the super can lift, the damage the super does to inanimate objects, and how far the super can knock someone. If you start looking explicitly at those elements and ignoring the damage, then strength begins to lose all meaning, IMO.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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02-12-2013, 08:45 AM | #37 |
Join Date: Oct 2007
Location: Vermont
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Re: How many points for the movie versions of Marvel's super-bricks?
Well, for one thing you wouldn't want this because it's more expensive. You'd have to pay the 1055+15.
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My ongoing thread of GURPS versions of DC Comics characters. |
02-12-2013, 08:47 AM | #38 | ||
Join Date: May 2010
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Re: How many points for the movie versions of Marvel's super-bricks?
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02-12-2013, 08:50 AM | #39 |
Never Been Pretty
Join Date: Jan 2005
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Re: How many points for the movie versions of Marvel's super-bricks?
This would be more expensive than the other way around.
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02-12-2013, 09:06 AM | #40 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: How many points for the movie versions of Marvel's super-bricks?
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It is if you want his high-end feats to be consistent. This is like the Colossus / Can't Wear Armor thing: Just because a discounted version is available, does not mean that it is the version that models what you want to model the best. |
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