Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-21-2011, 12:24 PM   #231
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
So, let's look at the various "genre series," or whatever you'd like to call them.
I like "Worked Genre Example", myself as they are more specific then the genre books like Fantasy and Space.
sir_pudding is offline   Reply With Quote
Old 02-21-2011, 01:16 PM   #232
griffin
 
griffin's Avatar
 
Join Date: Jul 2005
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
I'm not certain how anyone got the misimpressions that they did, but I'm concerned that it may be my fault. So I'd like to be completely clear here:

First, understand that different people mean different things by "setting."... I'll refer to these settings as "rough settings," "detailed settings," and "complete settings," respectively.
Nicley stated. This would have made for a very nice start of a Pyramid article. Not that you'd have time for that now, but nice explanation. I could see this being expanded into a Pyramid article discussing types of campaign settings and level of detail for various styles of campaigns and for different GM styles.


Quote:
Monster Hunters

Monster Hunters has one rough setting: modern-day Earth. Our world. ("But there are no monsters in our world," you say? That's what the people in this setting thing, too!) For this rough setting, MH2 includes a lot of advice on turning it into a supernatural game with dark conspiracies, properly evil bad guys, and so on.

MH2 has six sample detailed settings. All are relatively brief, but are definitely enough to get the GM and players started.

MH has no complete settings.
Thanks for the clarification.

Regarding specifics, I'm hoping there's some advice on using background from things like GURPS Cabal.

Last edited by griffin; 02-21-2011 at 01:17 PM. Reason: fix quoting
griffin is offline   Reply With Quote
Old 02-22-2011, 12:31 AM   #233
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Monster Hunters: what will you do with it?

Y'know, I promised sir_pudding that I'd call out the first person to get at least half right, and I made that promise before carefully counting every single entry. And in the very first entry, we have . . .

Quote:
Originally Posted by Grouchy Chris View Post
1. Gun-bunny
2. Holy Man
3. Gene-mod
4. Monster
5. Psi
6. Sage
7. Sleuth
8. Scientist, or Techie
9. Warrior
10. Wizard
For some reason, I was thinking that GC had only gotten four right, but there's five accurate ones up there, so I'm honor-bound to call it out. Sorry about not catching that right away.

You'll note, of course, that nowhere did I say I'd point out which five are accurate. :) Though I did make some minor adjustments for accuracy.

Next "announcement breakpoint" is now seven correct answers.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 02-22-2011, 12:34 AM   #234
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
You'll note, of course, that nowhere did I say I'd point out which five are accurate. :)
I can tell you which four absolutely aren't. One almost certainly can't fit in alphabetical order,one was two words, and two are from DF

1. Assaulter
2. Believer
3. Gene-mod
4. Monster
5. Psi
6. Savant
7. Sleuth
8. Techie
9. Warrior
10. Witch

Last edited by sir_pudding; 02-22-2011 at 01:09 PM.
sir_pudding is offline   Reply With Quote
Old 02-22-2011, 07:17 AM   #235
The Cardinal
 
Join Date: Aug 2004
Location: Germany
Default Re: GURPS Monster Hunters: what will you do with it?

1. Artillery
2. Believer
3. Gene-mod
4. Monster
5. Mutant
6. Sage
7. Snoop
8. Techie
9. Warrior
10. Witch
__________________
Malmsturm: German FATE Sword&Sorcery Roleplaying
The Cardinal is offline   Reply With Quote
Old 02-22-2011, 07:49 AM   #236
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: GURPS Monster Hunters: what will you do with it?

1. Assaulter
2. Cleric or Believer
3. Gene-mod
4. Monster
5. Psi
6. Sage
7. Spy or Spook
8. Technician
9. Warrior
10. Wizard or Witch
Dragondog is offline   Reply With Quote
Old 02-22-2011, 09:46 AM   #237
Jürgen Hubert
 
Jürgen Hubert's Avatar
 
Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: GURPS Monster Hunters: what will you do with it?

Regarding the question in the title of this thread: What will I do with it?

I will use it to shut up people who still claim that GURPS can't do cinematic games...
__________________
GURPS Repository Sunken Castles, Evil Poodles - translating German folk tales into English!
Jürgen Hubert is offline   Reply With Quote
Old 02-22-2011, 10:02 AM   #238
The Cardinal
 
Join Date: Aug 2004
Location: Germany
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by Jürgen Hubert View Post
I will use it to shut up people who still claim that GURPS can't do cinematic games...
Will you create your own campaign setting or will you wait for the "CiBs" in MH2?
__________________
Malmsturm: German FATE Sword&Sorcery Roleplaying
The Cardinal is offline   Reply With Quote
Old 02-22-2011, 10:31 AM   #239
Jürgen Hubert
 
Jürgen Hubert's Avatar
 
Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: GURPS Monster Hunters: what will you do with it?

Quote:
Originally Posted by The Cardinal View Post
Will you create your own campaign setting or will you wait for the "CiBs" in MH2?
Probably neither - unfortunately, my current group is disinterested in GURPS, so playing GURPS will have to wait until I move, and even then there are a couple of other campaigns I want to try first before a Monster Hunters campaign.

But I will buy it anyway...
__________________
GURPS Repository Sunken Castles, Evil Poodles - translating German folk tales into English!
Jürgen Hubert is offline   Reply With Quote
Old 02-22-2011, 10:33 AM   #240
Dinadon
 
Join Date: Aug 2007
Default Re: GURPS Monster Hunters: what will you do with it?

1. Armsmaster
2. Devout
3. Experiment
4. Fiend or Freak or Horror
5. Mentalist
6. Sage
7. Sleuth
8. Techie or Technician
9. Vindicator
10. Warlock

EDIT: Actually paying attention to all the clues

1. Armsmaster
2. Devout or Chosen
3. Gene-Mod
4. Monster
5. Mentalist
6. Sage
7. Sleuth
8. Techie or Technician
9. Vindicator
10. Warlock

Last edited by Dinadon; 02-22-2011 at 10:51 AM.
Dinadon is offline   Reply With Quote
Reply

Tags
monster hunters

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.