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Old 08-05-2021, 01:52 AM   #761
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Default Re: [DFRPG] Crawl! OOC

As the enemies try to flee, Bain cuts 3 yard of distance and launches an AOA double; he takes down 2 monsters dealing 18 and 22 HP of injury, respectively.

His first arrow is aimed to the vitals:

Fast-Draw (14) 8 & Ready (14) 14, successful.
Shooting: 11 (13+3-2-1-2: Vitals, acc, range, quick-shooting, SM).
Hide: 3D6 → 10(4 +3 +3)
3d6=10, success!

Damage is 2d6+4 (2) * 3 IMP.
2d6= 1+1+4 (2) * 3 IMP.
It deals up to 18 HP of injury.

The second attack comes out as a DWA; the second arrow hits, but the third one “stops” at the ready manoeuvre:

Fast-Draw (14) 13 & Ready (14) 10, successful.
Shooting: 12 (14+3-2-1-2: DWA, acc, range, quick-shooting, SM).
Hide: 3D6 → 11(2 +6 +3)
3d6=11, success!

Damage is 2d6+4 (2) * 2 IMP.
2d6= 6+1+4 (2) * 2 IMP.
It deals up to 22 HP of injury.
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Last edited by Hide; 08-05-2021 at 05:08 PM. Reason: GM Update.
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Old 08-05-2021, 08:10 AM   #762
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Default Re: [DFRPG] Crawl! OOC

Telrith will grab his axe.


Quote:
Originally Posted by ajardoor View Post
Sure, the prisoners will attack any enemy who gets close.
Fast-Talk is a bad choice of influence skill.
could you explain how this effects the prisoner's response? And could you possibly be more descriptive than "Bad Choice"?


If its just a bad choice overall in your opinion and you didn't mention it when I submitted it on my character sheet I'm going to feel a little cheated.
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Old 08-05-2021, 11:13 AM   #763
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ericthered View Post
could you explain how this effects the prisoner's response? And could you possibly be more descriptive than "Bad Choice"?

If its just a bad choice overall in your opinion and you didn't mention it when I submitted it on my character sheet I'm going to feel a little cheated.
No, I mean, Fast-Talk for a bad choice for getting people to fight. Fast-Talk is more appropriate for lying or distracting and so on.

Leadership is a better skill for making people fight.
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Old 08-05-2021, 05:09 PM   #764
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Default Re: [DFRPG] Crawl! OOC

During turn 4, only one monster recovers (HT 10):
  1. 3d6 = 3 +1 +2 6
  2. 3d6 = 4 +5 +3 12
  3. 3d6 = 6 +3 +4 13
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Old 08-05-2021, 05:11 PM   #765
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Default Re: [DFRPG] Crawl! OOC

Gathika charges to battle!
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Old 08-05-2021, 06:57 PM   #766
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Default Re: [DFRPG] Crawl! OOC

Vic has moved 8 yards until now. He takes a step (9 yards), drops his sword and pulls out the crossbow (as a free action becuase it is slinged). Vic braces and aims to shoot against the fleeing monster. He will shoot in turn 4.
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Old 08-06-2021, 05:00 AM   #767
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Default Re: [DFRPG] Crawl! OOC

Okay, Bain? You get to act before Vic does. And thanks for rolling for the enemies.
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Old 08-06-2021, 10:52 AM   #768
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Default Re: [DFRPG] Crawl! OOC

Telrith tries to cast stone missile, but fails his casting roll. He is down 1 ER.



Quote:
Originally Posted by ajardoor View Post
No, I mean, Fast-Talk for a bad choice for getting people to fight. Fast-Talk is more appropriate for lying or distracting and so on.

Leadership is a better skill for making people fight.
Sure, but Telrith is pointedly saying them don't have to fight. He's asking them to stay near the people who can protect them for just a while longer. And trying to convince them that leaving on their own is certain death.
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Old 08-06-2021, 11:35 AM   #769
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Default Re: [DFRPG] Crawl! OOC

Bain readies another AOA double with DWA, he advances 3 yards and shoots 3 times; two arrows fly straight to the fleeing monsters, and the other one catches a creature off-guard.

He deals an injury of 24, 22 and 24 HP, respectively.

Fast-Draw & Ready done in the previous turn.
Shooting: 14 (15+3-2-2: Bow, acc, range, SM).
Hide: 3D6 → 11(2 +6 +3)
3d6=11, success!

Damage is 2d6+4 (2) * 2 IMP.
2d6= 3+5+4 (2) * 2 IMP.
It deals up to 24 HP of injury, to the furthest monster (the one Vic was trying to kill).

The second and third attacks come out as a DWA:

Fast-Draw (14) 9 & Ready (14) 8, successful.
Shooting: 14 (14+3-1-2: DWA, acc, quick-shooting, SM).
Hide: 3D6 → 10(6 +3 +1)
3d6=10, success!

Damage is 2d6+4 (2) * 2 IMP.
2d6= 4+3+4 (2) * 2 IMP.
It deals up to 22 HP of injury, to the other fleeing monster.

Fast-Draw (14) 14 & Ready (14) 9, successful.
Shooting: 14 (14+3-1-2: DWA, acc, quick-shooting, SM).
Hide: 3D6 → 14(5 +5 +4)
3d6=14, success!

Damage is 2d6+4 (2) * 2 IMP.
2d6= 5+5+4 (2) * 2 IMP.
It deals up to 28 HP of injury, to a standing (blinded) monster.
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Old 08-06-2021, 01:25 PM   #770
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Default Re: [DFRPG] Crawl! OOC

Only 2 ambushers left.
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