04-16-2016, 07:19 PM | #1 |
Join Date: Jul 2014
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[Basic] Skill double defaults questions.
Hi I was taking with one of my friends who keeps insisting you can have an infinite number of defaults chaining together to end in one skill. (using the ridiculous example he claims to have read of using fencing for brain surgery)
He claimed that this was the current state of the RAW and even claims to have herd about it in a magazine published by Steve Jackson I know he is incorrect for 4th ed but i have been looking through my core book and cant find the exact rule to sight. Also i suspect his claim may have been true at one point can anyone help me find what i am looking for or where he is getting this mistaken impression? Thanks all! |
04-16-2016, 07:28 PM | #2 |
Join Date: May 2007
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Re: [Basic] Skill double defaults questions.
B173 Double Defaults.
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Blog - Role-ing Solo |
04-16-2016, 07:31 PM | #3 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [Basic] Skill double defaults questions.
The ban on double defaults is in the middle of page 173 of the Basic Set. Perhaps your friend is thinking of the ability to double-default techniques, which is legal provided they're ultimately based on the same skill.
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04-16-2016, 10:36 PM | #4 |
Join Date: Jul 2014
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Re: [Basic] Skill double defaults questions.
Thanks everyone. At this point i am still curious was this ever different in earlier editions?
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04-16-2016, 11:23 PM | #5 |
Join Date: Jul 2005
Location: Albuquerque, NM
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Re: [Basic] Skill double defaults questions.
Double-defaulting was explicitly disallowed in 3rd edition.
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04-17-2016, 04:40 AM | #6 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill double defaults questions.
Double defaulting is explicitly barred in 1st edition. Page 34 of the Characters pamphlet, bottom of the sidebar.
Edit: I don't have 2nd edition, although it was similar enough to 1st to share an ISBN, so I seriously doubt that this rule was different. |
04-17-2016, 06:38 AM | #7 | |
Join Date: Sep 2007
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Re: [Basic] Skill double defaults questions.
Seems like the thing he might have picked up from someone complaining about GURPS on some RPG forum -- said complainer not even understanding the rules correctly, but nevertheless holding forth about what a ridiculous system it was, allowing fencing to be used for brain surgery...
Quote:
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04-17-2016, 11:11 AM | #8 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill double defaults questions.
When would double/triple/etc. defaults result in higher skills than defaulting off the base stat? It seems like fixing a problem that doesn't exist.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
04-17-2016, 12:05 PM | #9 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill double defaults questions.
Quote:
Also, players who haven't internalised the 3d bell-curve yet are liable to think that effective skills in the 7-9 region are more useful than is actually the case. |
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04-17-2016, 02:51 PM | #10 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill double defaults questions.
So one of the leading experts on X is barely passable at something related to something related to X?
I wish there was a way to search what defaults FROM a named skill rather than just what defaults TO it. It would take me an hour to find a nice triple default example to help frame the issue into something I can fully understand.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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basic, defaults, multi edition, rules question |
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