06-27-2015, 12:05 PM | #1 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Bonesetting
I'm struggling for an answer to why anyone would bother with Bonesetting (GURPS Low-Tech Companion 1: Philosophers and Kings, p. 25; GURPS Bio-Tech, p. 131), as it does not do the benefit of Repairing Lasting Crippling Injuries (p. B424), which is to reduce the recovery time of a lasting crippling injury from months to weeks. Am I missing something, or is there some errata warranted?
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06-27-2015, 12:17 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Bonesetting
Well, as best I understand it, in the real world, displaced bone fractures have to be set if they're to heal properly (in game terms, avoiding permanent crippling injury). Since GURPS is deliberately vague about what injuries involve broken bones, these rules don't need to be used unless the GM wants them.
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06-27-2015, 12:26 PM | #3 |
Join Date: Jul 2008
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Re: Bonesetting
Bonesetting seems to be a rule that's dependent on some other rule that never actually got published to give it any kind of function.
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06-27-2015, 04:36 PM | #4 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Bonesetting
Well, game terms here have that happen on a failure. Does there need to be a success to have the injury heal normally? It doesn't say.
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06-27-2015, 05:01 PM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Bonesetting
Quote:
As to when someone has a broken bone, the GM should apply common sense: if someone suffers lasting crippling injury (which takes months to heal) and if the damage was crushing or cutting, it may be a broken bone. If it's permanent crippling injury, it may be a compound fracture.
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Bill Stoddard I don't think we're in Oz any more. |
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06-27-2015, 09:42 PM | #6 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Bonesetting
Quote:
Do nothing, don't bother with the Surgery roll: lasting crippling injury heals in 1d months (p. B422). Critical success: "needed to avoid cosmetic disfigurement." Success: All we have is that "success does not reduce recovery time to weeks." Since that's the only benefit of repairing a lasting crippling injury, a success is a big question mark for bonesetting. Failure: "Any failure results in permanent crippling." In short, I can't see any reason to bother rolling, since it isn't going to help, which I assume was not the intent of the rule. |
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06-27-2015, 11:54 PM | #7 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Bonesetting
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-28-2015, 12:45 AM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Bonesetting
The problem here is mostly the generous crippling rules. A realistic rule would probably be something like 'At the end of the period, roll HT + (Physician TL -4), or HT-4 if left untreated. Failure means the injury is permanent'.
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06-28-2015, 01:10 AM | #9 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Bonesetting
Quote:
There's always technically functional but use of the limb causes pain. See House. That would be interesting, Crippling with a medication mitigator.
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06-28-2015, 05:07 AM | #10 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Bonesetting
Quote:
Quote:
A bone is broken if it is crippled by a major wound from a crushing weapon, or by a major wound from a cutting weapon that dealt enough basic damage, less DR, to be a major wound before the damage multiplier for cutting damage. Basically, it has to be crippled in one good, solid smash. You can punch his arm again and again and do enough damage in repeated blows to cripple it, but this won't break the arm unless you got a punch for more than HP/2 damage. A sword blow must do HP/2 basic damage after DR to break the arm; the 50% bonus for the edge doesn't count for this. |
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Tags |
bonesetting, surgery |
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