Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-23-2023, 01:57 PM   #1
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Talent/Spell of the Week: Missile Weapons

This IQ 9 talent may be purchased up to three times at the cost of one point each, and with each level conferring a +1DX modifier to attacks with missile weapons or missile spells, and this bonus may be counted towards loosing a second missile in a turn. Missile Weapons offers fantastic value, allowing a character with otherwise middling DX to be effective at range. It is less appealing for wizards if using RAW talent pricing, since it costs them 200%. After character generation, this means that a level of Missile Weapons costs as much XP as two spells, five points of staff mana, or a 38th attribute point. Similarly, a hero in play is better off raising DX until they have reached 36 points instead of learning or boosting Missile Weapons.

Missile Weapons is frequently chosen by players in games I GM, and I often select it for NPCs, especially foes I want to be particularly challenging. Importantly, it seems to be a talent that brings a lot of fun to the table. With it, a PC can really shine with a clutch ranged attack. And, when a PC gets plugged with two arrows from the same longbowman twice in a turn, or when the players realize that a crossbow archer is loosing bolts at their characters every turn, the tension ratchets up a notch or two.

I like how Missile Weapons is designed; unlike the other advanced weapon talents, it has only a modest IQ prerequisite and it gives a single benefit. Because of this, it is accessible to many character types, so it isn't likely to limit character diversity overly much. And, because it is accessible at character generation, it supports the marksman archetype. I wish the other advanced weapon talents were more like Missile Weapons.

Missile Weapons has not given rise to many situations that required adjudication at my table other than whether or not it lets someone loose first if their bonus brings their DX above someone else's (I think the answer is "Yes").

Conversation starters
  • Has Missile Weapons precipitated any questions in your games?
  • How often do you use Missile Weapons for foes?
  • Is there anything about Missile Weapons you would prefer were different?
  • How often do you think Missile Weapons has been a decisive factor in a battle's outcome?
  • Do you have a memorable use of Missile Weapons to share from your games?
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
 

Tags
bonuses, characters, combat, experience points, weapons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.