08-03-2010, 12:47 PM | #21 | |
Join Date: Jan 2005
Location: Charlotte, NC, United States
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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And on a completely different topic... Reading, eh? I was just in Reading the other day at a place called the Purple Turtle Bar. I'm leaving in the morning for two weeks in London. Perhaps we can meet for a pint at some point between now and the end of the month. Always happy to meet a fellow GURPS enthusiast.
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Tim Harris The Seeker Time Lord Saving the universe one planet at a time. Occasionally from my own mistakes. Oops. |
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08-03-2010, 01:21 PM | #22 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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Separating out Will and Per from IQ also makes loads of sense, which is why I don't allow it as a free increase when someone raises IQ!. After all, there's no reason why you'd allow someone to become stronger Willed and more Perceptive just because they've increased their breadth of knowledge (IQ!). Same thing with Basic Speed, you're not getting any free Basic Speed increase out of me just because you've improved your general hand eye coordination (DX!). |
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08-03-2010, 01:27 PM | #23 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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Nothing says you can't spend [10] but must instead spend 10+5+5 and must always raise IQ!+W+P... |
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08-03-2010, 01:43 PM | #24 |
Join Date: Aug 2004
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
Actually, it seems rather less realistic that you would always get more perceptive and strong-willed by virtue of improving your intellectual skills.
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08-03-2010, 01:46 PM | #25 | |
Join Date: Dec 2006
Location: Houston
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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But now that you mention it, I may consider opening up those params a little. Nymdok |
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08-03-2010, 02:27 PM | #26 |
Join Date: Dec 2007
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
Under the rules, there's no such thing as IQ!. To lower your will and perception below your IQ is a disadvantage. Not only does it count against your disadvantage limit if there is one, but disadvantages acquired in play do not get you points. What the rules say is that you can raise characteristics or secondary characteristics. They don't say that you can raise characteristics while taking extra disadvantages to offset the price.
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08-03-2010, 05:19 PM | #27 | |
Join Date: Jun 2006
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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I don't know that there aren't cases I could be talked into letting you do it, but since I do require stuff you purchase in play to come with a story of how you acquired it that *makes sense* in the context of your character, I don't expect it to come up. It is after all pretty much a pure rules hack. How could you possibly practice just the skills increasing part of DX anyway? I guess for IQ! increasing just your general knowledge seems a little more plausible Not unexpectedly really. I've always thought IQ is too overloaded a stat, goes back to being tacked on to Man to Man more or less as an afterthought.
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-- MA Lloyd |
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08-03-2010, 05:26 PM | #28 |
Join Date: Aug 2004
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
Well, with DX!, you're basically just selling back the 0.25 of Basic Speed. I can imagine any number of training regimens that would make your movements more precise without increasing the speed of your reflexes. Of course, those same quick reflexes are also part of at least melee weapon skills (particularly blocks and parries, but also the ability to make deceptive attacks based on speed, etc.), if not ranged ones, so rather than allow DX! as such, I'd be more likely to allow purchase of limited DX as Aim. Maybe -40%, so it was priced between levels of Talent cost and about the same as a Wildcard skill.
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08-03-2010, 06:36 PM | #29 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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You're saying that if you have someone with IQ 10 vs someone with IQ! 11 and Per 10 and Will 10 that somehow the person with IQ! 11 has some sort of disadvantage in comparison to the person with IQ 10?, that makes no sense. Basically the whole tying Will & Per to IQ is just a bad legacy mechanic which doesn't really add anything to the system. Quote:
Now whether or not you run a more realistic campaign where people can increase IQ! when they increase their general knowledge or if you run a more silly campaign where people have to raise their Will and Per when they raise their general knowledge is up to you, but I tend not to run silly campaigns myself. Quote:
Not just that, but having just 4 stats while keeping things simple can mean too many things get tacked onto them which shouldn't get tacked onto them. |
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08-03-2010, 06:40 PM | #30 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
Ze, I'm confused. Are you arguing that it is the way the rules read or that it is realistic?
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
Tags |
attributes, development, point cost, raw |
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