09-12-2010, 06:56 AM | #1 |
Join Date: Jun 2009
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[SPACE] Terraforming Rules
I want to be able to terraform some of my worlds. However, there are not any actual rules or steps to do this. Has anyone found or come up with any?
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09-12-2010, 07:49 AM | #2 | |
Join Date: Jan 2010
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Re: [SPACE] Terraforming Rules
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What are the technological assumptions of your setting? |
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09-12-2010, 12:37 PM | #3 |
Join Date: Jun 2009
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Re: [SPACE] Terraforming Rules
The setting is TL 14. As far as other technologies: FTL travel, starships, nanite tech, etc.
And really, the terraformed worlds are already there. I just need the rules to create them. Pretty much, I am looking at terraforming Ocean, Greenhouse, and Ice type worlds. |
09-12-2010, 01:29 PM | #4 | |
Join Date: Dec 2007
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Re: [SPACE] Terraforming Rules
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All you really do with terraformed Ocean worlds is plug in new values for temperature and habitability. With Ice and Greenhouse worlds you'll need to roll for water coverage. |
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09-12-2010, 03:00 PM | #5 | |
Join Date: Jan 2010
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Re: [SPACE] Terraforming Rules
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A greenhouse will get cooler, an ice world warmer (and possibly closer to the sun), an ocean world will get more land (or just lots of boats). Honestly, at TL14 you could probably just pick the type of world you want and roll it up as that normally. I mean, canonically at TL12^ you can transmute an entire planet into a new one all at once. |
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09-12-2010, 07:14 PM | #6 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [SPACE] Terraforming Rules
I'm wondering if he's using the 3e TL scheme. Went up to 16, though it became increasingly focused on superscience as it passed 10.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
09-12-2010, 08:03 PM | #7 |
Join Date: Jun 2009
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Re: [SPACE] Terraforming Rules
I never read the 3e TL scheme. It is just that the TLs listed in 4e never seemed to cover what I needed so I added numbers. I never really knew about the 3e version.
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09-12-2010, 08:29 PM | #8 |
Join Date: Dec 2007
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Re: [SPACE] Terraforming Rules
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09-12-2010, 11:19 PM | #9 |
Join Date: Jun 2005
Location: Germany...for a few more months
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Re: [SPACE] Terraforming Rules
Jedi, 4e does have TL above 12: superscience TLx^. I can just guesstimate that you'll find what you "need" in there. You should carefully choose a TL up to 12, and then add all the superscience you need. Another way to notate it is: TL11+1^. That would be a base TL of 11, with superscience replacing enough of the common tech, to efficently make it a TL12 setting.
So the max that you could have following RAW would be TL12^where you'd have to define for us, which supersciences you added, and which you skipped. Anything "above" that would be an houserule, and would make it very hard if not impossible to give an answer that is "based on RAW".
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09-13-2010, 11:28 AM | #10 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [SPACE] Terraforming Rules
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Ocean: add photosynthetic organisms to keep oxygen levels up. Greenhouse: remove atmosphere to reduce greenhouse effect; add water (if needed); add photosynthetic organisms Iceball: add atmosphere to increase greenhouse effect; add photosynthetic organisms (no need to add water as melted ice will take care of that) Hope this helps. |
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Tags |
space, terraforming |
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