06-24-2022, 11:55 AM | #11 |
Join Date: Oct 2010
Location: earth....I think.
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Re: LogHP Idea
How many layers do you draw the line at then? Cause 2-3 layers is not enough for me to throw my hands up and say "This is too much to look up!"
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06-24-2022, 12:06 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: LogHP Idea
It's not impossible, it just rapidly turns into more work than not using log HP, at which point why are you bothering?
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06-24-2022, 12:22 PM | #13 |
Join Date: Oct 2010
Location: earth....I think.
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Re: LogHP Idea
But don't you also have to look up how much damage someone does at certain ST levels? Also what the range penalties are for certain distances? Especially in a long range fight, weather it be with bows are guns, you have to look up the range penalty with every attack. What about when you throw something? that is also a table to determine how much damage the thrown object does. What about falling? There is a table for velocity from falling too. HP for an object? There is a pre-calculated table for that as well. My point is that there are at least half a dozen tables that would be need and used for a game, adding one more that is small in comparison to the others (I think the smallest is the thrown object damage table), should not make or brake it. Then again, I personally have no problems with that, though I understand other people do.
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06-24-2022, 12:32 PM | #14 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: LogHP Idea
Quote:
Range penalty lookup is actually pretty annoying. Quote:
A lot of them are quite rarely used. |
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06-24-2022, 08:43 PM | #15 | |
Join Date: Sep 2004
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Re: LogHP Idea
Quote:
The diminishing to non-existent returns is also why Supers in my games tend to not wear much armor if they already have DR. |
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06-26-2022, 05:14 AM | #16 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: LogHP Idea
Quote:
Taking 2 damage repeatedly: 2, 4, 6, 8, 10, 12, 14, 16.... Taking 3 damage repeatedly: 3, 6, 7, 8, 9, 9, 9, 9....
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-26-2022, 06:46 AM | #17 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: LogHP Idea
Quote:
2, 5, 6, 7, 8, 8, 8, ...
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Bill Stoddard I don't think we're in Oz any more. |
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06-26-2022, 07:14 AM | #18 | |
Join Date: Sep 2004
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Re: LogHP Idea
Quote:
2, 4, 6, 7, 8, 8, 8, ... Three should be: 3, 6, 7, 8, 9, 9, 9, ... If you have HP10, it takes 4+ damage effects to get into the lethal or KO range. If you have a lower HP, it less damage will get into lethal or KO fairly fast. If you have higher HP, it takes high damage effects to get you into lethal or KO. Under the current system a normal man could eventually (actually it doesn't even take that long) punch an elephant to unconsciousness then death. Under this system, you'll bruise it a bit and have a very ****** off elephant. |
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06-27-2022, 11:07 PM | #19 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: LogHP Idea
Quote:
It still creates a potential oddity where wounds are not necessarily commutative: 2+8=10 but 8+2=8 (assuming 99.2 degree brain understands better than 102.1 degree brain) You might not consider that a problem, or one serious enough to need addressing.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-27-2022, 11:21 PM | #20 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: LogHP Idea
I read it as 2+8 = 8.
But I found the table version easier to read before - my brain has been trained...
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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