04-05-2022, 12:00 AM | #31 |
Join Date: Jun 2019
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Re: Weapon Expertise: +1 per die of damage
And if each figure has picked "wait", I declare the turn over.... and the asteroid that's about to obliterate the entire map is now one turn closer to landing on everyone. So let's begin that next turn.
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"I'm not arguing. I'm just explaining why I'm right." |
04-05-2022, 05:43 AM | #32 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Weapon Expertise: +1 per die of damage
When you say "the entire map" which page of ITL are you talking about? Something the size of the map on page 129? 168? 171? Larger?
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04-06-2022, 12:16 AM | #33 |
Join Date: Jun 2019
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Re: Weapon Expertise: +1 per die of damage
Oh big. Really really big. Mega mega big. Everything on the dining room table - both sides. Except my croissant. Nobody touch my croissant.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
04-12-2022, 12:22 PM | #34 | |
Join Date: May 2015
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Re: Weapon Expertise: +1 per die of damage
Quote:
Figures act in (polearm charge, then) adjDX order. (Usually, this means figures take that opportunity to attack as soon as they can, as that's generally how fights are won.) If more than one figure for some reason elects to delay their action, then when all figures have acted, those delaying figures get asked in reverse adjDX order what they do, and they can no longer delay without losing their action for the turn. This is rarely needed, but it solves all such problems. |
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04-12-2022, 01:42 PM | #35 | |
Join Date: Jun 2008
Location: Boston area
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Re: Weapon Expertise: +1 per die of damage
Quote:
Suppose that A and B are in X's front hexes. Consider the following possibilities: (1) A and B have lower adjDX than X. They have not explicitly declared any action and X announces that he will attack A. Can A then announce Defend? Or must he announce it back in the movement phase? If A announces Defend at the point that X announces he will attack A, is X locked in or can he decide to attack B? (2) Same adjDX ranking as (1), but A announced during the movement phase that they would be defending. X decides that he will attack B. Can A switch to attacking X when his turn comes? (Explicitly so, per the new qualifications in the main forum, but I'm asking about your ruling.) (3) Same as (1), but A and B have higher adjDX and have decided to wait and see. Does this change anything? |
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04-12-2022, 02:08 PM | #36 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Weapon Expertise: +1 per die of damage
Hexagram #9 suggests that everybody take a half move, declare Defend, then when their turn to act comes (delay is an optional rule!) they switch to attack if they've not been attacked yet.
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-HJC |
04-12-2022, 03:06 PM | #37 | ||||
Join Date: May 2015
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Re: Weapon Expertise: +1 per die of damage
Quote:
So I would prefer to play that it would go like this: Movement: No one bothers to pre-declare anything. X: I attack A. A: I defend. (X cannot back out of his attack on A at this point, because that would make an endless loop possible.) But I don't mind playing like below, in your case (2): Quote:
X: I attack B. (B must now defend - resolve the attack) A: No one's attacked me. I change my option and attack X. (If A can't do that, then A needs to waste their whole turn doing nothing. I see that as a big problem, and an extra reason to almost never Defend.) Quote:
A & B: We delay our action. X: I delay my action. (everyone else acts) X: Ok, I need to choose. A & B get to choose whether to defend or attack based on what X does. If you DO require pre-declaration to Defend, then you get something slightly different: A & B: We Defend, and delay our action. X: I delay my action. (everyone else acts) X: Ok, I need to choose. If X attacks A, A must Defend. B can attack. Quote:
In practice, few melee fighters want to defend when attacked. They almost always just attack. |
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04-13-2022, 05:33 AM | #38 | |
Join Date: Oct 2015
Location: New England
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Re: Weapon Expertise: +1 per die of damage
Quote:
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04-13-2022, 08:19 PM | #39 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Weapon Expertise: +1 per die of damage
I really only allow delaying actions (it is optional), for timing of spell casting with Aid.
For example, your wizard has a higher DX than his apprentice. The wizard delays casting his spell until his apprentice has casted Aid. The same DX count the Aid goes off, the wizard casts. |
04-14-2022, 10:54 AM | #40 | |
Join Date: May 2015
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Re: Weapon Expertise: +1 per die of damage
Quote:
Particularly when you let people say they Defend or Dodge in response to attacks, this makes complete sense, because then no one ever needs to pre-declare an intent do Defend, so if they're not attacked then they certainly don't (and if they are attacked, they rarely do either, because they want to attack). If you do require pre-declaring Defend, then there is a cost to doing so, in that you must defend if someone attacks you, which most fighters do not want to do. |
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