Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-15-2013, 07:31 PM   #41
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by acrosome View Post
So, yes, you're talking about before the planet's surface conforms to its new geoid.
Correct. That's what I meant to indicate by "initially", before talking about displacement of the viscoelastic mantle material.

Quote:
Crap. Why can't this be easy?
Because then it would be simple.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 12-15-2013, 08:02 PM   #42
David Johnston2
 
Join Date: Dec 2007
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by acrosome View Post
So, yes, you're talking about before the planet's surface conforms to its new geoid.

Crap. Why can't this be easy?
Because you are trying too hard to make the planet the characters on an impenetrable mystery. Really if you didn't insist on changing it into unrecognizability it would be easier.
David Johnston2 is offline   Reply With Quote
Old 12-15-2013, 08:05 PM   #43
acrosome
 
acrosome's Avatar
 
Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by Agemegos View Post
Because then it would be simple.
So how many miles of rift width do I have to add at the equator?

This does make me feel a bit less guilty about not getting things perfectly right on my maps, at least...
acrosome is offline   Reply With Quote
Old 12-15-2013, 08:16 PM   #44
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by acrosome View Post
So how many miles of rift width do I have to add at the equator?
About 65 km: forty miles. 0.165%. 8.6 feet per mile.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.

Last edited by Agemegos; 12-15-2013 at 09:23 PM.
Agemegos is offline   Reply With Quote
Old 12-15-2013, 09:44 PM   #45
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by acrosome View Post
Not so with Venus. But I'd like to think that orbital mirrors would make me suspicious, no matter how they are described.
"You see Angronus, the angle of the dawn rising. His mighty wings glow with majestic beauty. He rises toward Varyx, angel of the midday, for their eternal dance. Today is auspicious for planting new crops, starting new business ventures and for romance. Travel and gambling are bad luck."

Most players are going to think literal gods, and some might think moons. I don't think any are going to think "orbital mirrors" if you don't mention orbits or mirrors.
sir_pudding is offline   Reply With Quote
Old 12-16-2013, 01:02 AM   #46
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: [Space] Terraformed Venus as a setting

The main trouble you’re having comes from trying to preserve Venus’ existing map. The other part of your problem comes from insisting that Earth is left untouched by Venus’ relocation. Abandon these two factors, and you have a lot of options to work with. For instance, the whole thing could be the result of a natural occurrence — albeit a freak occurrence.

A rogue planet wanders into the solar system, drops down the gravity well, slingshots around the Sun, and slams into Venus on its way out. The resulting impact knocks Venus into a higher orbit and possibly gives it a moon. This destabilizes Earth’s orbit, which doesn’t please any of Earth’s inhabitants. That also gives you a catastrophe that removes Terrans from the picture, as they’re forced to flee their homeworld or perish.

Two questions: how long would it take for Venus to become habitable, and how long would it take for Earth to be rendered uninhabitable? If Earth is rendered uninhabitable long before Venus becomes habitable, you’ll need to explain what humans did to survive in the interim. Then you’ll need to explain why they decided to settle Venus instead of continuing what they did after Earth’s demise.

If there’s any overlap between the two, matters are much easier: the Terran refugees can flee directly to Venus. Ideally, the overlap window would be small: if Terrans are fleeing from a marginally habitable Earth to a marginally habitable Venus, there are plenty of opportunities for things to get lost and technology to regress. Of course, there’s also a strong tendency for the survivors to be those who managed to hang on to their technology.

I don’t forsee Earth’s orbit destabilizing so quickly that we won’t have at least a century to react; and once it becomes apparent that Earth is in trouble, there will be a strong impetus to develop the technology needed to evacuate the planet. Consider what the world’s technology would look like after a century of advancements motivated by the looming disaster if the posited Cosmic Billiards were to happen today. I can easily see Macrolife emerging as a result; but once humans have adapted to life in space, why would they choose to return to the bottom of a gravity well, such as the surface of Venus?
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is offline   Reply With Quote
Old 12-16-2013, 02:27 AM   #47
Bengt
 
Bengt's Avatar
 
Join Date: Oct 2005
Location: Ronneby, Sweden
Default Re: [Space] Terraformed Venus as a setting

You keep worrying that you players will recognize the map. But aren't TL3 maps pretty crap?

Also, is the real risk that they would recognize the map (if it was complete and accurate enough) or that they know you and would suspect you of creating a setting like this?
Bengt is offline   Reply With Quote
Old 12-16-2013, 02:51 AM   #48
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by Bengt View Post
You keep worrying that you players will recognize the map. But aren't TL3 maps pretty crap?

Also, is the real risk that they would recognize the map (if it was complete and accurate enough) or that they know you and would suspect you of creating a setting like this?
It would appear that the plan is for the players themselves to be in the dark about being on Venus.
Nereidalbel is offline   Reply With Quote
Old 12-16-2013, 04:15 AM   #49
Bengt
 
Bengt's Avatar
 
Join Date: Oct 2005
Location: Ronneby, Sweden
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by Nereidalbel View Post
It would appear that the plan is for the players themselves to be in the dark about being on Venus.
Yeah I get that. But if you only show them TL3 appropriate maps, which are incomplete and inaccurate, I don't see how they could figure it out unless they have a meta reason to suspect they are on Venus or you give them lots and lots of other hints.

The characters themselves obviously wont know they are on Venus. Once it is revealed it will just be an old name that someone else had for their planet and shouldn't even be emotionally meaningful to the characters.

Edit: Have a look at these maps to see what I mean.

Last edited by Bengt; 12-16-2013 at 04:33 AM.
Bengt is offline   Reply With Quote
Old 12-16-2013, 06:47 AM   #50
acrosome
 
acrosome's Avatar
 
Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: [Space] Terraformed Venus as a setting

Quote:
Originally Posted by Agemegos View Post
About 65 km: forty miles. 0.165%. 8.6 feet per mile.
Really? *scribble, scribble, scribble* Because I get increasing the planetary radius by 21 miles (which you quoted earlier) as an increase in circumference of 131 miles.

Damn, I'm bad at this.

But anyway, having slept on it I've decided that I find this rifting interesting. If I also assume that the planetary engineers tried to arrange it in a controlled fashion it might even solve some of my basin drainage problems. If all I have to do is add a 1+-mile rift every 10 degrees of longitude or so that's pretty doable. Clearly there will be second- and third-order effects, but that along with that the other terraformation processes will explain why my map is only accurate on small scales.

Logically, I would assume that these rifts peter out about halfway to the poles, but somehow I suspect that it isn't that simple…

Quote:
Originally Posted by sir_pudding View Post
re: mirrors as gods
I get the point- really I do- I just don't like it. What can I say, I'm obsessive. I'd also then have to dream up such explanations for every religion on the planet, and just making the religions is tiresome enough. And as I just mentioned, I find the rifting interesting, so maybe spinning up the planet isn't so onerous after all.

I'm keeping everything in mind, though, until I make final decisions. You people always come up with good stuff.

Quote:
Originally Posted by Bengt View Post
You keep worrying that you players will recognize the map. But aren't TL3 maps pretty crap?
True, but see above about my obsessiveness. Heck, if I'm worrying about the side-effects of spinning up the planets and moons et al instead of just handwaving it for a crappy fantasy campaign doesn't that tell you something about me? :) But mostly the map problem was one of Mars, not so much Venus. But I decided against Mars for other reasons, primarily the gravity, which I couldn't muster the courage to handwave even at TL12.

Last edited by acrosome; 12-16-2013 at 06:55 AM.
acrosome is offline   Reply With Quote
Reply

Tags
terraforming, venus


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.