10-11-2023, 09:49 AM | #1 |
Join Date: May 2020
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Leveling up skills
What if?
Talents were tracked and given a progressive cost the same way as attributes. This could be done in several ways, but the goal is to give learning new skills the same lowered XP costs for the PC early in their careers just like the hard Stats of ST, DX, and IQ. 1. Simply marry the xp threshold of the character to the cost per 1 point of IQ using the same progressive cost of attributes. Example- 32 to 34pt character only spends 100 xp per IQ slot needed for any new talents/spells. When they level up to 35, talent IQ now costs 200xp each and so on up to level 37 and beyond where they cap out/revert to the RAW of 500xp each. OR 2. A characters IQ record will always show their beginning IQ level. This is used to note how much a PC "levels up" their IQ. At zero (they are the same IQ as when they started) talent points/spells cost 100xp At level 1 (One above the original IQ) talent points/spells cost 200xp At level 2 (two above the original IQ) talent points/spells cost 400xp At level 3+ (Three " ") talent points/spells cost 500xp I can see some abuse power build problems with either system. The most basic would be maxing out IQ from the start and trying to become the uber talent/spell nerd before raising your stat levels. |
10-11-2023, 04:00 PM | #2 |
Join Date: Dec 2021
Location: Indiana
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Re: Leveling up skills
I have adopted a more simple approach. I stole it from a GM that wanted to promote obtaining talents/spells early in character development. That is, the first two IQ points spent only cost 250 XP and then revert to 500 XP per RAW.
In my game, this is now the policy across the board. All IQ points for talents/spells cost 250 XP. It has had no impact on the game. PCs are still focusing on attribute increases until approximately 37 points. Last edited by Bill_in_IN; 10-11-2023 at 06:25 PM. |
10-11-2023, 05:42 PM | #3 | |
Join Date: Sep 2018
Location: North Texas
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Re: Leveling up skills
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-11-2023, 06:09 PM | #4 | |
Join Date: May 2020
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Re: Leveling up skills
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I like the idea of a flat 250 xp per talent point too. Simple, easy, both things I like the best! I presume spells are treated the same? |
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10-11-2023, 06:13 PM | #5 | |
Join Date: Dec 2021
Location: Indiana
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Re: Leveling up skills
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Last edited by Bill_in_IN; 10-11-2023 at 06:23 PM. |
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10-11-2023, 06:24 PM | #6 | |
Join Date: Sep 2018
Location: North Texas
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Re: Leveling up skills
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My rules break talents into TAP-based 'tiers'. They retain fixed XP costs (continuing the LE model which requires characters to purchase talents directly w/ XP), but the costs for more potent skills and abilities get progressively higher. I removed the IQ dependency entirely which creates some nice opportunities that wouldn't exist otherwise (like a primitive IQ 8 woodsman). As the character advances and TAP increases, they gain access to higher 'tier' talents, but can always purchase the lower ones at their original XP cost. So CLIMBING, for example, costs the same (250 XP) if acquired early in the PC's career or much later.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 10-11-2023 at 06:28 PM. |
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10-11-2023, 08:12 PM | #7 | |
Join Date: Dec 2021
Location: Indiana
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Re: Leveling up skills
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10-11-2023, 08:33 PM | #8 | |
Join Date: Sep 2018
Location: North Texas
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Re: Leveling up skills
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;) The key (for my table, anyway) was in keeping the choices at each 'tier' balanced. XP costs for talents or stat increases should remain close enough for it to make the choice difficult or at least require careful consideration on the part of the player.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 10-11-2023 at 08:39 PM. |
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10-11-2023, 09:00 PM | #9 |
Join Date: Sep 2023
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Re: Leveling up skills
The Legacy TFT rules seem to suggest to me that once a character is made, all new spells or talents cost 500XP per point.
I give some leeway. If the character's IQ is raised, that will include 1 point for talent or spell purchase. The player can always purchase points at 500 XP per point, but they will always get a point through raising IQ. I'm still trying to figure out a good monetary cost for paying for training. I consider the character is always in training, then pays with cash when the character has the IQ and available points. It tends to be a simple system. Character has an IQ of 12, that's 12 points, and has purchased 5. Total is 17. |
10-11-2023, 09:08 PM | #10 | |
Join Date: May 2020
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Re: Leveling up skills
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