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Old 12-28-2016, 08:49 PM   #1
WaterAndWindSpirit
 
Join Date: Oct 2014
Default It's Hot/Cold/Wet Outside...

Hello all!

So D&D had source books for adventuring in hot desert areas (Sandstorm, AKA "It's Hot Outside"), arctic desert areas (Frostburn, AKA "It's Cold Outside"), and on the Seven Seas (Stormwrack, AKA "It's Wet Outside").

So, what good GURPS source books do I need if I want to create adventures in these kind of adventures, which would include survival, exploration, fighting mobile enemies using guerilla tactics outside the cities, that kind of things, preferably at TL 4 with magic.

Thanks in advance! I'd be interested in running a campaign centered around a town in an arctic climate fighting various kind of enemies including bandits, criminals in it, monsters, and that kind of stuff so it could be useful to know what book I could get. And for those interested in other areas, well, this could be useful.

Thanks!
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Old 12-29-2016, 01:40 AM   #2
Mailanka
 
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Default Re: It's Hot/Cold/Wet Outside...

GURPS Dungeon Fantasy 16: Wilderness Adventures is your best bet, even if your game isn't a fantasy game.
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Old 12-29-2016, 02:35 AM   #3
Celjabba
 
Join Date: Sep 2006
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Default Re: It's Hot/Cold/Wet Outside...

Quote:
Originally Posted by Mailanka View Post
GURPS Dungeon Fantasy 16: Wilderness Adventures is your best bet, even if your game isn't a fantasy game.
Besides GURPS Dungeon Fantasy 16: Wilderness Adventures,
-Gurps Fantasy have a couple pages on natural disasters including blizzard, sandstorm,...
-Gurps After the end 2 have a section on survival in various climate.
-Gurps Underground adventures have everything about underground hazards and hostile environment.
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Old 12-29-2016, 06:16 AM   #4
vicky_molokh
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Default Re: It's Hot/Cold/Wet Outside...

Don't forget Emerald Hell (Jungle).
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