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Old 11-23-2012, 05:57 PM   #1
Fwibos
 
Join Date: Jun 2008
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Default Shotgun Combos

So the Horse Archer thread made me think about putting together a comcept dear to me, A Shotgun weilding Tough.

Of course he has Double Reload and Quick Reload Breech loader to reload his Whippet Room Broom quickly.

My question is: Is ti possible to build a combo that does the following:

Both Barrels/Quick Double Reload/Both Barrels again.

It certainly seems cinematic, could it be realisitc (this doesn't matter for this character - but I am curious)

Would you make it a 3 part combo, limiting it's effectiveness without Gunslinger?

Would you use Fast Firing, or Quick Shot, or Both (a la Multiple techniques), to represent the pure speed needed?

I am thinking I would add, regardless of other penalties, that you could not AIM and you can't target multiple people. Speed and Putting Lead Down range trump accuracy.

Also, if you make it a combo, how do you determine failure. A failure with a gun is generally just a miss - it wouldn't prevent you from reloading and fireing again. Heck, I doubt, without ETS or ATR, that you would NOTICE!

And is this comparably balanced to Extra Attack (Guns (Shotgun), Multiple Attacks)?
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Old 11-24-2012, 04:45 AM   #2
vicky_molokh
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Default Re: Shotgun Combos

Quote:
Originally Posted by HT87
Single- or multi-barreled breechloader. It takes one Ready
maneuver to open the breech, one to remove the spent car-
tridge, one to retrieve a fresh cartridge, one to insert it, and
one to close the breech. A successful Fast-Draw (Ammo)
roll reduces this time from five seconds to four. A multi-
barreled weapon adds three seconds per extra barrel; Fast-
Draw reduces this to two seconds per extra barrel.
Seems like you can't reload on the same turn as attack.
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Old 11-24-2012, 07:24 AM   #3
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Default Re: Shotgun Combos

Quote:
Originally Posted by Fwibos View Post
Of course he has Double Reload and Quick Reload Breech loader to reload his Whippet Room Broom quickly.
Those take you down to two Ready maneuvers (Tactical Shooting, p39). Switching to a detachable-magazine shotgun and the appropriate Quick Reload can make reloading a free action.

Last edited by johndallman; 11-24-2012 at 07:25 AM. Reason: clarity
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Old 11-24-2012, 11:33 AM   #4
Fwibos
 
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Default Re: Shotgun Combos

I am not sure how a detatchable magazine shotgun can be made into a Whippet. I will post the math when I find the books. But it seems Double reload reduces load time by 2 seconds, and Quick reload reduces it down to a (or is it by IDHMBWM) a ready manuever.

If A, Then is it down to a ready maneuver and reduced by 2? To "-1" (free)?

If B, then it's reduced to a ready manuever, can Rapid Strikes allow you to buy off some of the penalty? Perhaps a technique?


And if anyone has a pic of a pistol grip pump whippet/detatchable mag, I'd love to see one. I am thinking about the size that would reduce Bulk to -3 (Like the Ithica Auto & Burglar has)

Edit: "I'll eat my delicious words, now"

So now I'll just add Tacticool and one armed bandit.
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Last edited by Fwibos; 11-24-2012 at 11:45 AM.
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Old 11-24-2012, 03:07 PM   #5
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Default Re: Shotgun Combos

You need this.
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Old 11-24-2012, 11:51 PM   #6
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Default Re: Shotgun Combos

Quote:
Originally Posted by Figleaf23 View Post
You need this.
So... can I get that in whippet? With Detach mags? Because by heavenly Christ that gives my inner munchkin a hardon.


And.. uh.. just curious... how do you stat that?
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Old 11-25-2012, 12:56 AM   #7
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Default Re: Shotgun Combos

http://en.wikipedia.org/wiki/M26_Mod...Shotgun_System

Forgo the butt stock and I think that is what you are talking about.

Also, going to practice the quick reload on the double barrel tomorrow. The extractor on my old imperial is real good and pops the spent out itself. I bet I can get fire and reload in under a second. Probably not a second set though.

Last edited by MIHellboy; 11-25-2012 at 01:01 AM.
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Old 11-25-2012, 01:00 AM   #8
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Default Re: Shotgun Combos

I am thinking that I want to use it on a motorcycle.
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