![]() |
![]() |
#11 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
![]()
I was going for a simple rule, though. Realistically the dose scales as M^0.67 (IIRC), but that's just complicated.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
![]() |
![]() |
![]() |
#13 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
Realistically doses of poisons are generally assumed linear in mass, doses are usually listed per kilogram.
|
![]() |
![]() |
![]() |
#14 |
Join Date: Jun 2013
|
![]()
I don't see how that has any bearing on the discussion? To be clear, the reason I'm saying that using the SM as a straight modifier results in a linear relationship is because +2 SM means roughly twice the linear dimension and twice the HP, and using twice as much poison as a nominal dose does twice the damage and gives a -2 to resist. That is, a poison that is HT-3 to resist and does 1d tox has a ~84% chance to do an average of 35% HP injury to a target with SM+0, HP 10, and HT 10. Doubling the dosage makes the poison HT-5 to resist and deal 2d tox, and doubling the target's height (provided they are scaled up proportionally) will make said target SM+2, HP 20, and HT 10 (effective HT 12 to resist poisons, thanks to the high SM) - so the poison will have a ~84% to do an average of 35% HP injury to the target. Thus, dosage to get the same effectiveness scales linearly with height (or, rather, effective linear dimension).
__________________
GURPS Overhaul |
![]() |
![]() |
![]() |
#15 |
Join Date: Feb 2005
Location: Panama
|
![]()
SM+2 equates ain increase of roughly 2.5 in linear dimension.
And SM+3 is 3.5 increase... That is what Donny Brook is meaning with the "it's not linear", because size modifier in GURPS is not linear with the increase of dimension. |
![]() |
![]() |
![]() |
#16 |
Join Date: Jun 2013
|
![]()
Depends on where you are in the sequence. 0.5->1, 1->2, and 1.5->3 are all x2; meanwhile 0.7-1.5 is ~x2.15, 2->5 is x2.5, and 3->7 is ~x2.33. Similarly, 0.5->1.5 and 1->3 are both x3; meanwhile 0.7->2 is ~x2.86, 1.5->5 and 3->10 are ~x3.33, and 2->7 is x3.5. It's a logarithmic function that got rounded off to readily-usable numbers, so there's no constant multiplier, but x1.5 for +1, x2 for +2, x3 for +3, x5 for +4, and x7 for +5 generally work out fine (x10 for +6 also works, but then it's always the case, there isn't any variability there since that's how SSR is defined).
__________________
GURPS Overhaul |
![]() |
![]() |
![]() |
#17 |
Join Date: Aug 2014
Location: Snoopy's basement
|
![]() |
![]() |
![]() |
![]() |
#18 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
A realistic treatment of SM vs single target poisons would probably wind up being something like a modifier of 5xrelative SM, so against a target 2 SM larger than designed you probably don't do anything at all, against a target 2 SM smaller they just die. Against area poisons, other than increasing onset time (which is already RAW), it's not going to make much difference.
|
![]() |
![]() |
![]() |
#19 | |
Join Date: Jul 2008
|
![]() Quote:
I suspect a passable model in many cases is 'what concentration will this reach in the target tissue'.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 05-04-2023 at 07:53 PM. |
|
![]() |
![]() |
![]() |
#20 | ||
Join Date: Jun 2013
|
![]() Quote:
Quote:
*So divide the damage it does to SM+0 by 10, then multiply by 15 for SM+1, 7 for SM-1, etc. That gives you the damage for a proper dose at your size; using half of this cuts that damage in half, using double this doubles the damage, and so forth.
__________________
GURPS Overhaul |
||
![]() |
![]() |
![]() |
Tags |
alternative rules, poison, size modifier |
Thread Tools | |
Display Modes | |
|
|