05-04-2023, 03:58 PM | #11 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Size Modifier and poison
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05-04-2023, 05:29 PM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Size Modifier and poison
I was going for a simple rule, though. Realistically the dose scales as M^0.67 (IIRC), but that's just complicated.
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05-04-2023, 06:03 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Size Modifier and poison
Realistically doses of poisons are generally assumed linear in mass, doses are usually listed per kilogram.
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05-04-2023, 06:11 PM | #14 |
Join Date: Jun 2013
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Re: Size Modifier and poison
I don't see how that has any bearing on the discussion? To be clear, the reason I'm saying that using the SM as a straight modifier results in a linear relationship is because +2 SM means roughly twice the linear dimension and twice the HP, and using twice as much poison as a nominal dose does twice the damage and gives a -2 to resist. That is, a poison that is HT-3 to resist and does 1d tox has a ~84% chance to do an average of 35% HP injury to a target with SM+0, HP 10, and HT 10. Doubling the dosage makes the poison HT-5 to resist and deal 2d tox, and doubling the target's height (provided they are scaled up proportionally) will make said target SM+2, HP 20, and HT 10 (effective HT 12 to resist poisons, thanks to the high SM) - so the poison will have a ~84% to do an average of 35% HP injury to the target. Thus, dosage to get the same effectiveness scales linearly with height (or, rather, effective linear dimension).
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05-04-2023, 06:24 PM | #15 |
Join Date: Feb 2005
Location: Panama
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Re: Size Modifier and poison
SM+2 equates ain increase of roughly 2.5 in linear dimension.
And SM+3 is 3.5 increase... That is what Donny Brook is meaning with the "it's not linear", because size modifier in GURPS is not linear with the increase of dimension. |
05-04-2023, 06:44 PM | #16 |
Join Date: Jun 2013
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Re: Size Modifier and poison
Depends on where you are in the sequence. 0.5->1, 1->2, and 1.5->3 are all x2; meanwhile 0.7-1.5 is ~x2.15, 2->5 is x2.5, and 3->7 is ~x2.33. Similarly, 0.5->1.5 and 1->3 are both x3; meanwhile 0.7->2 is ~x2.86, 1.5->5 and 3->10 are ~x3.33, and 2->7 is x3.5. It's a logarithmic function that got rounded off to readily-usable numbers, so there's no constant multiplier, but x1.5 for +1, x2 for +2, x3 for +3, x5 for +4, and x7 for +5 generally work out fine (x10 for +6 also works, but then it's always the case, there isn't any variability there since that's how SSR is defined).
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05-04-2023, 07:26 PM | #17 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Size Modifier and poison
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05-04-2023, 07:42 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Size Modifier and poison
A realistic treatment of SM vs single target poisons would probably wind up being something like a modifier of 5xrelative SM, so against a target 2 SM larger than designed you probably don't do anything at all, against a target 2 SM smaller they just die. Against area poisons, other than increasing onset time (which is already RAW), it's not going to make much difference.
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05-04-2023, 07:49 PM | #19 | |
Join Date: Jul 2008
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Re: Size Modifier and poison
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I suspect a passable model in many cases is 'what concentration will this reach in the target tissue'.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 05-04-2023 at 07:53 PM. |
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05-04-2023, 09:58 PM | #20 | ||
Join Date: Jun 2013
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Re: Size Modifier and poison
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*So divide the damage it does to SM+0 by 10, then multiply by 15 for SM+1, 7 for SM-1, etc. That gives you the damage for a proper dose at your size; using half of this cuts that damage in half, using double this doubles the damage, and so forth.
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alternative rules, poison, size modifier |
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