02-14-2023, 07:11 AM | #21 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Scratching with a poisoned needle
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From https://en.wikipedia.org/wiki/Polonium-210 "210Po is extremely toxic; it and other polonium isotopes are some of the most radiotoxic substances to humans.[6][16] With one microgram being more than enough to kill the average adult, 210Po is 250,000 times more toxic than hydrogen cyanide by weight;[17] it is also thought that one gram of 210Po is enough to kill 50 million people and sicken another 50 million.[6]"
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02-14-2023, 08:45 AM | #22 | |
Join Date: Sep 2007
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Re: Scratching with a poisoned needle
I quoted your post with others for context to add a couple of text references if anyone were interested.
But if we're going to pick nits, your definition that I quoted for the Knife skill also required a "knife" to have an edge, which would pose a problem not just for ice picks, but roundels / stilettos / etc. There are also a great many styles of dagger that while technically having a sharpened edge, are intended primarily for thrusting, with "sw cut" being incidental, though possible. The "push dagger" has that notion even embedded in its (English) name. Feel free to invent a new skill for melee objects with a point but no edge, used only back and forth, if you feel a need for distinguishing that use from Knife for game purposes. For myself, I think RAW intends that Knife includes weapons that use thrusting as well as slicing, and am happy enough to let that one skill cover various one-handed objects not all used in the same way. I'll even cite a well-known authority: Quote:
"Scratching" in the thread title even suggests a transverse motion of the point rather than a stab, what MA calls a "tip slash", or would if the needle were an actual weapon. This I think is the core question of the OP -- what skill for an attack that delivers poison (and by extension spells, psychic contact, cooties, etc.) that's not actually a melee weapon? Kromm counts "Touch" for formal purposes as a distinct attack type with 0 penalty, much like Kick or Elbow are at DX-2 while Punch is at DX+0, but don't require their own skill. This is I think what people are thinking of upthread when they talk about making a DX roll. Is "needle scratch" a sufficiently complex and unique attack technique developed around the properties of the "weapon", compared to Touch or Punch, so as to require a trained combat skill as a base, or can you substitute raw DX as you can for natural weapon attacks, and "touch" the target with a needle? Douglas Cole also once suggested an option, somewhat related to the mechanics in AoA / Committed Attack / Defensive Attack, for a "soft attack", allowing the attack to trade -1 damage per die for a +2 to skill (intended for use in Feint-like Setup Attacks). Since touch attacks aren't intended to do damage anyway, this could be a way to allow a "touch" to be easier than a "hit" -- if that's even desirable. Touch attack specialists might train Touch as a Technique instead, but then you're back to needing a base skill for the Technique, and come back to face the wart that untrained natural attacks get to roll DX, whereas Brawling defaults to less than DX. Brawling brings a few benefits for those CP, but if all you want is a better to-hit number? You might also smooth over that little bump between DX and default Brawling by houseruling that PCs have a notional baseline "Natural Weapons skill" at DX+0. No CP, can't be improved with CP, but could be the notional base for Techniques for individual attacks. Last edited by Anaraxes; 02-14-2023 at 08:51 AM. |
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02-14-2023, 09:17 AM | #23 | ||
Join Date: Jun 2013
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Re: Scratching with a poisoned needle
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Quote:
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02-18-2023, 08:10 PM | #24 | |
Join Date: Aug 2018
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Re: Scratching with a poisoned needle
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Kind of like how punches and kicks are very different but karate gives both. |
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02-18-2023, 09:25 PM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Scratching with a poisoned needle
Even there, it really depends on the definition of a scratch. You need to get far enough in for the poison to enter the bloodstream, otherwise it's just resident at the injury location, and as an alpha emitter, the radiation just won't go very far.
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02-20-2023, 09:24 AM | #26 |
Join Date: Jul 2006
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Re: Scratching with a poisoned needle
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02-20-2023, 12:01 PM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Scratching with a poisoned needle
Dung was used as a poison historically (because tetanus), but again, really needs a certain depth to actually be effective.
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02-20-2023, 01:08 PM | #28 |
Join Date: May 2007
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Re: Scratching with a poisoned needle
And again, it needs enough time to work that it's not really useful in battle on the tactical level.
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02-21-2023, 04:11 AM | #29 |
Join Date: Jul 2006
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Re: Scratching with a poisoned needle
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02-21-2023, 07:24 AM | #30 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Scratching with a poisoned needle
Sure. I had assumed for context that at GURPS resolution it would be the lowest possible injury, 1 HP. Do we have an actual rule on this? Is "Scratch" defined somewhere?
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needle, poison, weapon stats |
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