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#11 | |
Join Date: Aug 2007
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Even the theoretical ability to learn skills without "adventuring" helps ground Gurps and make it less unreasonable than many games over the years where you did have to kill Orcs to pick up a new Skill even when that skill was largely unrelated to Orc-killing..
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Fred Brackin |
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#12 | |
Join Date: Aug 2004
Location: Pioneer Valley
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I've never used the time rules, and my players know that the easiest way to save points to learn spoken Voormish -- even if they haven't been killing orcs in quite some time -- is to leave a point or two in bank against future such need.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#13 | ||||
Join Date: Mar 2013
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Instructors, for e-sports? Spotlight would probably be split evenly between in simulator and out, with the later covering a lot of bases, like dealing with school, parents, social situations, and any mystery's the PC's decide to investigate. Quote:
For martial arts skills it's fine, I was thinking more like Guns and Gunner should be banned. But for the kids taking those classes, how much skill would you rate the non-Olympic-hopefuls as having? Non-GURPS system, why would weapons automatically have a GURPS stat? And I figured something like that for the movement. Quote:
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#14 | |
Join Date: Oct 2022
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However I think you are still free to consider my advice to continue to slow down development, if you want to maintain the premise. I agree with your approach of proposing diversified challenges to the players, this should keep a good CP dilution As I wrote above, it was mostly an illustrative example, since I didn't know the setting or the TL. I just assumed that, wherever there is money running, competition and a demanding audience, professional gamers might pop out. Just as a modern day example, Starcraft 2 became quite a thing in South Korea, and just searching on the web you get stuff like that: https://www.gamersensei.com/games/starcraft-ii-coaching But ok, apart from motivating the example choice, it really depends on your setting choices. |
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#15 | |
Join Date: Aug 2004
Location: Pioneer Valley
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The former isn't out of line. Realistic or no, I can name you numerous athletes who were winning championships at 16 or earlier against adult competition. There've been numerous chess Grandmasters 16 or younger, numerous Oscar nominees at 16 or younger, and we've all seen articles about teenagers elected to local office, getting graduate degrees from major universities, and the like.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#16 | |
Join Date: Mar 2013
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#17 | ||
Join Date: Aug 2004
Location: Austin, TX
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Starting mecha might choose their weapons from among Acc 12+6, Dmg 6dx3 (2) lasers at RoF 20; or Acc 9+6, Dmg 6dx5 (3) blasters at RoF 3; or Acc 6+6, Dmg 6dx6 (2) autocannon at RoF 50; or Acc 8+6, Dmg 6dx8 (5) missiles at RoF 10 that are vulnerable to point defense. The different weapons perform in different roles. All mecha weapons, wherever they are mounted, would have gun cameras linked to the mecha's general sensor suite. I'd assume they would get scope bonuses based on the mecha's sensors.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#18 |
Join Date: Feb 2005
Location: Panama
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For the combat I think you may use the mekton ranges and combat straight from the book, modifiers and all.
You are simulating a game inside the game so ranges don't have to be in virtual reality meters or anything but hexes (50 meters to a hex for description purposes). I think mekton skill rolls are close enough to GURPS that it may work, and most combat rolls are quick contests, so the skill scale between attacker and defender is the same, you may want to watch some of the modifiers and make a few test battles and see if the modifiers need compressing (each +-2 in mekton equals +-1 in GURPS). |
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#19 | |
Join Date: Aug 2007
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In the US I can assure you that there are plenty of 16 year olds who've learned to shoot and hunted large animals and/or shot competitively quite intensely. Gunner not so much. That would be simulated experience only.
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Fred Brackin |
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#20 |
Join Date: Apr 2005
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OTOH, there are people in the U.S. licensed to own and shoot serious firepower, ranging from HMG to anti-tank guns. Select for close adult relative who holds the appropriate licenses and with the right Unusual Background you could have a 16 year-old with range time with real heavy weapons. (Technically illegal, IIRC, but on an isolated private firing range, the Feds aren't likely to notice or care.) Ditto for Armoury (Small Arms).
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