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#31 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Hack 'n' slash fantasy is where most of the earning potential resides in pen-and-paper RPGs – there are no ifs, ands, or buts about it. The next two or three genres combined don't add up to it. So, a generic game has to have major offerings there or it'll be judged and found wanting, hurting its chances with fans of all genres. On the other hand, yes, everybody does hack 'n' slash fantasy, so the competition is fierce. Also, people are often interested in a generic game because they want to get away from that genre. It's a bit unwinnable. On the creative side, I am most interested in hack 'n' slash fantasy, cinematic action, and supernatural horror – and somewhat interested in dystopian Earth-based sci-fi and the sort of post-apocalyptic stories that have mutants and road warriors – and that's about it as far as gaming genres go. I can be convinced to play in one or two other genres, but not to run much less write content for them. I have nearly zero interest in gaming out realistic history, space sci-fi, supers, war stories, or the sorts of post-apocalyptic tales with preppers and resource management. I rely on our freelancers to support the stuff I'm bad at . . . I don't have the chops to pick up the slack. This is why, when I write, it's stuff like GURPS Dungeon Fantasy, GURPS Action, or GURPS Zombies, or maybe an article like "Deathball" or "Play Stupid Games, Win Stupid Prizes." And yes, it's no coincidence that the genres I like have low realism and privilege style over research. I enjoy sitting down, making stuff up, not sweating the details, and waxing a little gonzo. I don't enjoy poring over reference works, getting everything right down to the last decimal place. In part because in this business, nobody gets paid enough to do that.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#32 |
Join Date: Jan 2017
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This really reads like SJ Games has reached the point where they need to start working on a GURPS 5e (4.5e?). This is a general reinvention and not simply a refocus. The crunchy can stay at 4e. The new wave can enter at 5e. Then they wouldn't have to sift through almost 2 decades of supplements looking for the ones that wouldn't bog them down.
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#33 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I'm an avowed cruncher too - I write crunch, I like crunch, I use it in my games, etc. But I can get behind good settings too - as long as they have good crunch to support the fluff. Adventures too. So there's that. One thing I think is firmly gone are the days of "GURPS is a sourcebook". Wikipedia has enough useful information (as do other sites) that it's "good enough" for gaming for most folks. This makes me sad as hell.
I do hope this means we still get SOME crunch instead of NONE though. Ah well. Change or die.
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#34 |
Join Date: May 2010
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It seems to me that there's a pretty big ambiguity here between "light on crunch" and "simplified crunch"—really too totally different and in some ways opposite things. The former suggests more Infinite Worlds and Hot Spots titles, the latter suggests more Dungeon Fantasy, Action, etc. But while GURPS has a well-deserved reputation for well-researched and/or highly imaginative world books, I'm not sure they're as newbie friendly as they seem. Going light on crunch is really just forcing GMs to invent the crunch. Simplifying the crunch, on the other hand, requires the sort of attention to game-mechanical detail that Kromm now seems to be pooh-poohing. So I'm not quite sure what to make of some of the things he's saying, in terms of what it means for the future of GURPS.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#35 | |
Join Date: Jun 2017
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#36 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I didn't see Sean saying "No crunch from now on and forever!" Just that less is probably more in the eyes of the PTB. He's got a rough job, y'all. Everything he does for GURPS and more...he deserves our support. We need to support him.
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#37 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS has often been guilty of wandering off into mini-games about its mini-games, which has attracted gamers who want Verniers on their Verniers. Consequently, that kind of writing and fan discussion has become the brand. The problem is that it's a hard brand to sell. The First, Second, and early Third Edition GURPS brand – lots of world material, rules ad-libbed in sidebars, relative few construction systems, nothing close to later Third or Fourth Edition's power or vehicle builds – was easier to sell. That was the period when GURPS was most popular in terms of units sold and return on investment. Later material was certainly more popular in terms of fan discussion, but that doesn't translate into benefits for SJ Games' bottom line.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#38 |
Join Date: May 2010
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I never meant to suggest that—though maybe we're operating on different definitions of "crunch". By my understanding of the word, Dungeon Fantasy is full of crunch—but that doesn't mean it isn't "ready to use". But maybe what Kromm means is stuff that isn't at all ready to use, like Powers and Thaumatology.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#39 | |
Join Date: Feb 2005
Location: Berkeley, CA
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On the topic of crunch: I must say that my tolerance for fiddly bits of math has gone down over the years, in large part because it feels like false precision: the system simply isn't accurate enough for 5% modifiers to be worth tracking. Last edited by Anthony; 05-31-2022 at 04:02 PM. |
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#40 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Certainly. However, the designers rarely act on that, and the games continue to sell anyway. The percentage of customers sounding off on their forums is quite tiny relative to total sales.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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