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#11 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The major problem with the ever-popular "recapture" theory is that it ignores the time dimension. Simplified:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Put another way, GURPS was never wildly financially successful, but it was doing okay for what it was. Since then, games like Munchkin have raised the bar for "okay." So, GURPS has to keep up, or why not invest its resources in another game that can?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#13 |
Join Date: May 2010
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I'm not sure "take the foot off the crunch pedal" is the right framing. Overwhelming newbies with crunch is basically the default state of GURPS. What we really need is ways of making the crunch friendly to newbies, like Douglas Cole's Delves to Grow product. Indeed, my current GURPS pet project is to try to create something even simpler than Delvers to Grow, but where you can still play classic archetypes not supported by GURPS Lite like wizards and stuff.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#14 | |
Join Date: Jun 2017
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Plus, for D&D5e, there was the whole "voice actors stream-play D&D". |
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#15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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To be very clear: The Powers That Be want to change that going forward. The aim isn't to keep the past and simplify it for the future, but to reinvent a bit and discard parts of the past that seem too weighty.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#16 | |
Join Date: Jun 2017
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#17 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#18 |
Join Date: May 2010
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One thing that's striking to me about D&D 5e, as someone who got into RPGs in 1998 or 1999, is how incredibly streamlined character creation is. A bit less so for spellcasters, but if you want to make a 1st level fighter you just need to pick your race, fighting style, and background ("noble", "folk hero", etc.) and you're good to go. There's proficiencies too, but your list of choices is much shorter than in previous editions.
Some classes are actually even simpler to create 1st level characters for because they don't lock you in to a subclass until 3rd level. Seriously. I suspect that has a lot to do with why the theater kids are now getting into D&D.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#19 |
Join Date: May 2010
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Man, the presentation of that book is in some ways uniquely bad. A number of templates clearly mean to say "take all of the following abilities, plus one of the listed optional abilities" while failing to indicate which abilities are meant to be mandatory and which are meant to be optional. In at least one case this is exacerbated by an arithmetic error that makes the templates instructions literally impossible to follow as written. Really unfortunate because I love supers as a genre and there are some useful ideas in there.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#20 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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This is our second year trying this out. Last year was moderately successful, though we didn't provide any actual products to the kids. (I knew at least a few of them purchased material after the camp.) I've had plenty of success getting kids into DFRPG in small groups, but it is still fairly crunchy, even after paring down other genres. We're trying out this camp idea to see how it appeals when they have a chance to really dive into it for 30-some hours. My hope is that we'll be growing the local community of GURPS fans. We still have a few spots open in either week, if any forumites live near the Twin Cities (Minnesota) and have (or are!) kids entering grades 6-9 next fall. Here's the link; scroll down to find the two Roleplaying Games options on the left side. |
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gurps revival |
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