08-12-2018, 10:51 AM | #161 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
The whole point is if you risk disabling a unit by driving it into dangerous terrain, it is more likely to be destroyed by an attack on the following turn.
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GranitePenguin Ogre Line Editor |
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08-12-2018, 12:17 PM | #162 |
Join Date: May 2007
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Clever engineers can make one part do several things at once in a machine. SJ's game rules are much the same.
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08-12-2018, 12:53 PM | #163 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
More and more, it does appear that the intent is that being disabled by terrain does make a unit vulnerable to a 'D' combat result. (I checked the Ogre Miniature rules for comparison, and while not unambiguous, it seems to align more.)
Quote:
There is at least a distinction in the type of disable for purposes of recovery from the condition. |
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08-13-2018, 08:34 AM | #164 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
The distinction only exists with regards to how a unit recovers. How a unit is disabled does make a difference. While in a disabled state there is no distinction in how it handles combat results.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
08-13-2018, 09:01 AM | #165 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
That is true; you do have to know if it was combat or terrain related for purposes of recovery (terrain recovery is done via a roll, combat recovery is automatic), but for purposes of combat results (what you are asking about), they are identical.
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GranitePenguin Ogre Line Editor |
08-13-2018, 09:13 AM | #166 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
If it was "lose your next turn", a SHVY that disables itself ramming is subject to two unanswered attacks by the opponent, not one (as is the intent of the rule -edit)
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ Last edited by TheAmishStig; 08-13-2018 at 10:46 AM. |
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08-13-2018, 09:22 AM | #167 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
The basic intent of a unit being disabled is to give the opposing player _one_ full turn to have an opportunity to take advantage of it being disabled (i.e., shoot at a disabled unit, which is an easier kill).
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GranitePenguin Ogre Line Editor |
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08-13-2018, 09:50 AM | #168 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
Each attack is discreet. It's more about how an individual attack's results are applied to a unit in a particular state at the time of that attack. A unit that is undamaged that receives a D becomes disabled. That same unit (that is now disabled) is attacked again and receives a D result is destroyed. This is identical to the case where a unit that is already disabled is attacked. The intent is that any disabled unit (regardless of how it was initially disabled) that receives a "D" on a combat roll is destroyed. The phrase "another D" is a shorthand for "a disabled unit receives a D result on the CRT," not literally only "a second D result on the CRT." It seems the simplest fix to this is to replace "another" with "a" A disabled unit cannot fire or move; turn the counter over. If it receives a D result while disabled, it is destroyed.
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GranitePenguin Ogre Line Editor |
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08-13-2018, 10:40 AM | #169 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ Last edited by TheAmishStig; 08-13-2018 at 11:35 AM. |
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08-13-2018, 11:29 AM | #170 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
It's actually irrelevant in any case. What's important is _when_ it occurs. Regardless of it being during your movement phase or your firing phase, it still happens during your _turn_. The only thing that matters is the "after a full turn" before it recovers. The net result is the same, even if you try to muddy the waters nitpicking over whether a ram is combat or not (which it isn't).
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