05-18-2023, 09:53 PM | #31 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy Denizens: Thieves
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05-19-2023, 12:10 AM | #32 | |
Join Date: Apr 2019
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Re: GURPS Dungeon Fantasy Denizens: Thieves
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A special thing that we're not going to call a half-penalty DWA added to a half-penalty Rapid Strike - but with the penalties applied separately to each hand ... and only for Heroic Throwers? Because this seems like a way to basically get two extra attacks for every 12 CP added to Throwing Art.... Which the munchkins do like.... So if I cranked Throwing Art up to, like, 26, I could get 10 thrown knife attacks at Throwing Art-12 per turn?! (Assuming that I had Ambidexterity and could soak the -10 Fast-Draw penalty for drawing 5 knives with each hand.) But I guess I'm just munchkinizing out loud here now. DF Bullseye. Cool cool cool. Thanks for the answers! |
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05-19-2023, 01:44 AM | #33 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy Denizens: Thieves
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That's a lot of points spent for one trick. So...yeah.
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05-19-2023, 08:12 AM | #34 |
Join Date: Jun 2013
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Re: GURPS Dungeon Fantasy Denizens: Thieves
From the description I assumed it meant something like being able to do basic punches, elbow strikes, kicks, headbutts, bites, strikes with natural weapons (teeth, claws, Strikers, etc), and so forth with Acrobatics rather than Brawling. Normally, you can just do one with each Perk, such as for the Acrobatic Kicks Perk. Granted, a wildcard to work for all possible attacks with a skill isn't as useful with most weapon skills (many weapons only have one attack mode, and it's rare for them to have more than two that use the same skill), at least not unless you'd normally restrict the Perk to work with a single weapon design (only Heavy Spear, only Longsword, etc).
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05-19-2023, 08:46 AM | #35 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy Denizens: Thieves
It's basically all strikes with a single skill (Acrobatics).
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05-21-2023, 10:33 AM | #36 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: GURPS Dungeon Fantasy Denizens: Thieves
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05-21-2023, 05:43 PM | #37 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: GURPS Dungeon Fantasy Denizens: Thieves
Authors are keen for their work to be published and recieved?
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05-21-2023, 05:49 PM | #38 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: GURPS Dungeon Fantasy Denizens: Thieves
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05-21-2023, 05:58 PM | #39 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy Denizens: Thieves
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Even if that were true its still exciting to finally see it in print. Freelance writers generally know as much as the public do, or at least have the same sources (Kromm's Journal and GURPS News) for knowing what is in the editorial queue and the rough order. We might know a bit earlier if we see the preview PDF for our review before were publicly announced as next in line. However that often does not happen. Even if you think you are next in line things can happen and you get bumped. So most of us likely have less than 30 days notice and even then we cant be positive.
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05-21-2023, 07:00 PM | #40 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: GURPS Dungeon Fantasy Denizens: Thieves
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bandit, burglar, cutthroat, denizens, mastermind, spell-thief, thieves |
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