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Old 04-09-2023, 04:34 PM   #21
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Talent/Spell of the Week: Brawling

That would be deadly indeed, Shostak. If you played a wolf attack that way, your players would get the message about how deadly the game is pretty quick.
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Old 04-09-2023, 05:47 PM   #22
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Talent/Spell of the Week: Brawling

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Originally Posted by phiwum View Post
That would be deadly indeed, Shostak. If you played a wolf attack that way, your players would get the message about how deadly the game is pretty quick.
You’d think so, but they are so gosh-blanged lucky with the dice, you’d be better wagering on their driving the wolves off with their tails between their legs.
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Old 04-12-2023, 04:40 PM   #23
Skarg
 
Join Date: May 2015
Default Re: Talent/Spell of the Week: Brawling

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Originally Posted by Steve Plambeck View Post
... It's always been a bit of a sticking point with TFT that only 1 hit separates unconsciousness (incapacitation) from death. A ST 10 figure with 10 hits of fatigue, however it got them, is merely unconscious for 15 minutes if left alone, and yet only 1 hit of any damage on top of that -- practically a pin-prick -- finishes them off! Legacy rules slightly address this by making it easier to revive the dead than it had been under the Classic rules, but that really doesn't solve the problem under most circumstances (ie, friendly brawling) and feels pretty unrealistic. Wouldn't it be better not having to revive someone who shouldn't have been dead in the first place?

Best would be if it was just as easy to knock out and incapacitate figures, while at the same time it became harder to kill them. That doesn't actually interfere with game balance, because you can still kill a helpless figure whenever you want to.

To do that though means tweaking the "death rules" a bit, and that's a whole other topic.
It is a whole other topic . . .

But I feel I should mention that for many years before Legacy edition, and since, there are two schools of thought:

1) Fatigue shouldn't kill people, so (house rule) it doesn't - it just makes you unconscious until it rests off.

2) It's ok that fatigue kills people.

If you go with 2), then yes, trying to use fatigue in that framework for non-lethal damage, creates some weird situations some times.

But not with 1).
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Old 04-12-2023, 04:44 PM   #24
Skarg
 
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Default Re: Talent/Spell of the Week: Brawling

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Originally Posted by phiwum View Post
... [1] It's a matter of some controversy whether forcing HTH from the side counts as "from behind" and hence a counterattack roll (6) is ignored. I'll assume that "from behind" means from the rear hex.
It shouldn't be. You're right; it means from the Rear hex.
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