04-09-2023, 04:34 PM | #21 |
Join Date: Jun 2008
Location: Boston area
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Re: Talent/Spell of the Week: Brawling
That would be deadly indeed, Shostak. If you played a wolf attack that way, your players would get the message about how deadly the game is pretty quick.
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04-09-2023, 05:47 PM | #22 |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Brawling
You’d think so, but they are so gosh-blanged lucky with the dice, you’d be better wagering on their driving the wolves off with their tails between their legs.
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04-12-2023, 04:40 PM | #23 | |
Join Date: May 2015
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Re: Talent/Spell of the Week: Brawling
Quote:
But I feel I should mention that for many years before Legacy edition, and since, there are two schools of thought: 1) Fatigue shouldn't kill people, so (house rule) it doesn't - it just makes you unconscious until it rests off. 2) It's ok that fatigue kills people. If you go with 2), then yes, trying to use fatigue in that framework for non-lethal damage, creates some weird situations some times. But not with 1). |
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04-12-2023, 04:44 PM | #24 |
Join Date: May 2015
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Re: Talent/Spell of the Week: Brawling
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characters, combat, house rules, talents, weapons |
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