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#61 | ||
Join Date: Apr 2005
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The standard excuses for this setup working are: 1) The galactic bias towards "humanoid" sapient life put in place by a precursor species. 2) Most habitable planets will be "Earthlike" in atmosphere, biology, etc. Because Reasons. The real reasons were budget, time limits which made extensive special effects impractical, limits on biological knowledge at the time, and what the show-runners assumed the TV-watching American public would accept as plausible. Quote:
For various reasons, some species maintain their own fleets of ships which work in parallel to Starfleet - notably the Vulcans. The big advantage of having multi-species crews is that there seems to be strength in diversity - in addition to the plot possibilities. the "sense of wonder," and the harmonious multicultural sensibilities which underlie the franchise. Last edited by Pursuivant; 11-07-2022 at 03:01 PM. |
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#62 |
Join Date: Sep 2019
Location: UK
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Occasional hassle about the special requirements of alien crew members does seem to crop up in Star Trek, but mainly just at a "local colour" level (again possibly standing in for catering for a crew of many different nationalities).
It's possibly kind of implausible that the difficulties are as small as they are (small enough for having different species on one ship to be practical), but the premise might not work otherwise. For instance, there's one episode (not sure what series) involving a human who has to use a wheelchair on board their ship because she grew up on a low-gravity world and can't handle normal gravity. It seems like the Klingons possibly can eat normal food, but if catering for Klingons turns up it's usually in the context of precarious diplomatic negotiations, so if they want raw meat and live worms that's what they get. Similar position with the Ferengi. And, of course, McCoy seems to frequently grumble about not being able to make sense of Spock's physiology, though some of that may just be McCoy taking the mickey - at one point, he takes Spock's pulse (240 bpm or something silly) and then asks him if that's the right answer, or words to that effect, and McCoy seems far too competent a doctor to have set out on a long voyage knowing that little about one of his patients. Seriously, though, if the differences between the alien species were more than trivial, a doctor's job on a ship that had more than one or two aliens on it might be completely unfeasible. There might be some overlap between species, but realistically, you might need a different doctor for each species, which might be enough to make just not having mixed crews the easier option! Replicators might make a big difference to how practicable multi-species crews were, as the computer could just be set up to provide each crew member with food that was suitable for their species. On ships with Ferengi or other mini species on board, it seems like hassle over providing suitably-sized chairs, equipment, etc. might be part of daily life for the maintenance crew! I suppose in a game setting like Star Trek, it might make sense to just give all the characters 0-point Unusual Biochemistry relative to each other, the same as how what your temperature range is is a 0-point feature (this may already have been said). Of course, the alien not being poisoned by something that is poisonous to everyone else is possibly as common a plot twist as the other way around - I'm not sure whether there's anything in the rules that covers that.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#63 |
Join Date: May 2005
Location: Oz
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It’s relevant to interfertility and the existence of Spock.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#64 |
Join Date: Mar 2008
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And if it's a diplomatic functions the Klingons are going to be picky as possible to gain a edge. If you can claim or make the host feel they are slighting you that nudges negotiations a bit.
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#65 | |||||||
Join Date: Apr 2005
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I could see incidents where a food replicator computer (or the equivalent) has to issue dire warnings about a particular dish which is comfort food for one species, but deadly poison to half a dozen others. Another issue, yet unexplored by canon, is "life support wars" - where the Vulcan wants the ship's atmosphere at 0.9 ATM, 35 *C, and 20% humidity, the human wants it at 1 ATM, 20 *C, and 50%, and the Andorian wants 1.05 ATM, 10* C, and 40% (or whatever Andorians consider to be home-like). (That's my rationale for assuming that the first function of Starfleet uniforms is temperature regulation for their wearer, since the standard duty uniform seems to work just fine at just about any temperature from 0-35 *C and keeps everyone from squabbling over thermostat temperatures.) Quote:
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I call it ridiculous bonuses from excellent equipment, very high levels of EO (Medical) and a "core" Pharmacy, Physician, and Surgery skills, and maybe Wild Talent. (But rather pitiable First Aid levels, so instead of trying CPR or putting the patient in stasis they just wave a medical tricorder over them and gravely announce their death.) Quote:
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For example, Vulcan susceptibility to Trellium-D is a feature, their susceptibility to nitrous oxide is Susceptibility (Rare). My rationale is that Trellium-D is virtually unknown outside of the Delphic Expanse, but NO2 could easily crop up as part of a planetary atmosphere. Last edited by Pursuivant; 11-08-2022 at 07:37 AM. |
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#66 | ||||
Join Date: Jun 2013
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GURPS Overhaul |
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#67 | |||
Join Date: Apr 2005
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It might also explain McCoy constantly needling Spock - he's trying to get a "psychological baseline" on just how Spock's Human/Vulcan hybrid brain works. McCoy might have no more problems with full-blooded Vulcans than most humans, but Spock sort of freaks him out. Quote:
Assume that the medical tricorder has all pertinent physiological data on various crew, and that it can almost instantly gather vital statistics like weight, blood pressure, species, sex, approximate age, blood type, genotype, phenotype, epigenetics, etc. on patients whose medical history is unknown. The SAI in the tricorder can then make routine dosing and treatment calculations based on its diagnostic software. The hypospray isn't just filled with one drug, but a compound of chemical precursors which the hypospray can synthesize into a whole multitude of drugs as necessary to treat a given patient, using data sent to it by the medical tricorder or other medical diagnostic equipment. It then dispenses exactly the right amount and combination of drugs necessary to treat a given medical condition. No risk of drug interactions, overdose due to getting the patient's weight wrong, or unwanted side effects because the doctor missed an underlying condition. "Wonder drugs" like Inaprovaline, which seem to be able to cure everything from acne to the Levodian Flu, could actually be suitable precursor compounds. Quote:
Admittedly, that's more of a TOS thing, and mostly a way of streamlining the plot (why waste 2 minutes of a 46-52 minute show on a meaningless side plot where the ship's doctor saves/doesn't save Ensign Bitplayer?), but it still gripes me. (It could also reflect 1960s era medical knowledge. The whole idea of modern trauma medicine evolved in the late 1960s, partially due to the experience gained during the Vietnam war, and the modern notions of "the Golden Hour" and the "Platinum Minute" for immediate treatment of massive trauma date to the 1980s and the Iraq War era, respectively.) Later on the TNG era shows got a bit better about "medical realism." Ensign Bitplayer takes a rock to the head and goes down. Dr. Bridgecrew waves a medical tricorder over them, proclaims a grave diagnosis, and orders an emergency transport to sickbay. This allows the writers to demonstrate that "Stuff Just Got Real" without depleting Starfleet's life insurance funds. |
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Tags |
species, star trek, template, vulcan |
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