Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-02-2011, 04:59 PM   #1
ssveter
 
ssveter's Avatar
 
Join Date: Jun 2011
Location: Richmond, VA
Default GURPS RCC (Ranged Combat Calculator)

A few weeks ago I started learning Visual Basic. As a personal project I built what I call the GURPS RCC. Before then I knew nothing about VB.
I posted it at this link

https://docs.google.com/open?id=0B6m...QyNTMzODRmOTIy

for anyone to download and give me some constructive criticism and advice on how I could improve it.
ssveter is offline   Reply With Quote
Old 11-02-2011, 07:35 PM   #2
Philomath
 
Philomath's Avatar
 
Join Date: Oct 2005
Default Re: GURPS RCC (Ranged Combat Calculator)

A couple of suggestions:

* Display the total modifiers, not just the calculated effective skill (not necessary but nice).
Make the selection changes automatically calculate on every change.

* For mine (which is very similar) I made each section selectable via function key with each individual item within a section selectable via number key (so, using your layout, Move and Attack with a Laser Sight would be F1, 4 followed by F7, 1). This made the thing a whole lot more convenient to use at the table. Mine is layed out is differently so this might require some tweaking to fit yours.

* Finally, consider saving weapon stats so that 15 people each with their own unique firearm don't bog down using this (a couple of buttons and a list box in the Weapon Stats section would probably be easiest).

All in all, very nice and immensely useful to a new GM.
__________________
Quote:
Originally Posted by combatmedic
The only way to get a 'perfect simulation' is to kit up your players, train 'em (or not), and make them actually fight to the death in the backyard.
Unrelatedly, I am now recruiting new players.
Philomath is offline   Reply With Quote
Old 11-02-2011, 07:46 PM   #3
ssveter
 
ssveter's Avatar
 
Join Date: Jun 2011
Location: Richmond, VA
Default Re: GURPS RCC (Ranged Combat Calculator)

Thanks those are very useful suggestions.

I am in the very beginning stages of building a simplified version of "DM Genie" but for GURPS. One of these days I hope to have something that can import GCA character files into it and use the stats to calculate combat, skill challenges, and all.

Thats a long way off, but even building the Death Star started with a wrench and some bolts.
ssveter is offline   Reply With Quote
Old 11-02-2011, 07:48 PM   #4
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: GURPS RCC (Ranged Combat Calculator)

Quote:
Originally Posted by ssveter View Post
Thanks those are very useful suggestions.

I am in the very beginning stages of building a simplified version of "DM Genie" but for GURPS. One of these days I hope to have something that can import GCA character files into it and use the stats to calculate combat, skill challenges, and all.

Thats a long way off, but even building the Death Star started with a wrench and some bolts.
Well, yeah, but that was a wrenched spine and bolts of lightning.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 11-02-2011, 08:31 PM   #5
ClayDowling
 
ClayDowling's Avatar
 
Join Date: Jul 2007
Location: Ann Arbor, MI
Default Re: GURPS RCC (Ranged Combat Calculator)

It's great that you're setting out to learn programming. I've been doing it professionally for a dozen years, and I started out self-taught as well. If I can give you some advice, pick up a good text on programming. This is the book that I would recommend: http://www.stroustrup.com/Programming/

It's for a different language, but it covers topics that you'll need to know. I learned from another of the author's books, and he's one of the best authors on the topic of computer programming that I've run across. The language he's using, C++, can be really intimidating, but the way the author teaches it the language is exceptionally approachable.
__________________
Online Campaign Planning
ClayDowling is offline   Reply With Quote
Old 11-03-2011, 12:26 AM   #6
Philomath
 
Philomath's Avatar
 
Join Date: Oct 2005
Default Re: GURPS RCC (Ranged Combat Calculator)

If you're open to more unasked for advice from another self-taught programmer, in addition to reading good books (and it's important to get advice on what the good ones are) read source code. Read as much of it as you can. Try to find out not only how the problem was solved but, eventually, why that particular method was chosen as the solution.
__________________
Quote:
Originally Posted by combatmedic
The only way to get a 'perfect simulation' is to kit up your players, train 'em (or not), and make them actually fight to the death in the backyard.
Unrelatedly, I am now recruiting new players.

Last edited by Philomath; 11-03-2011 at 06:02 PM. Reason: fixed typo
Philomath is offline   Reply With Quote
Old 11-03-2011, 09:30 AM   #7
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: GURPS RCC (Ranged Combat Calculator)

If my GSB project gets off the ground, I might be interested in cooperation for purposes of making GSB not just a spacemap, but a complete combat engine.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 11-04-2011, 10:38 AM   #8
ssveter
 
ssveter's Avatar
 
Join Date: Jun 2011
Location: Richmond, VA
Default Re: GURPS RCC (Ranged Combat Calculator)

I am just learning VB. To say the least my skills are limited. What you see in the RCC is only what I have learned to do in about three weeks of self taught tinkering.
ssveter is offline   Reply With Quote
Old 11-04-2011, 10:44 AM   #9
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: GURPS RCC (Ranged Combat Calculator)

Quote:
Originally Posted by ssveter View Post
I am just learning VB. To say the least my skills are limited. What you see in the RCC is only what I have learned to do in about three weeks of self taught tinkering.
Oh, there's also the issue of translating VB to C# (GSB is being written in C# for several reasons).
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 11-04-2011, 02:06 PM   #10
ClayDowling
 
ClayDowling's Avatar
 
Join Date: Jul 2007
Location: Ann Arbor, MI
Default Re: GURPS RCC (Ranged Combat Calculator)

C# and VB.NET runtimes are compatible. If you just make your core features available as assemblies, you won't have any problem.
__________________
Online Campaign Planning
ClayDowling is offline   Reply With Quote
Reply

Tags
gurps 4e, ranged, ranged combat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.