Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-23-2021, 04:16 PM   #21
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by whswhs View Post
Do you know of any animal that has evolved such a thing? And are there materials that can refract thermal IR similarly to visible light?
Sure, various specialized glasses. Not aware of any animals that use infrared lenses at all, pit viper pits are essentially pinhole cameras.
Quote:
Originally Posted by Agemegos View Post
The interior of the eye of a warm-bodied animal is flooded with thermal IR from the warm-opaque walls of the eye itself.
It's also filled with water that is opaque to infrared.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 11-23-2021, 04:39 PM   #22
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by Anthony View Post
Sure, various specialized glasses. Not aware of any animals that use infrared lenses at all, pit viper pits are essentially pinhole cameras.
Somehow I don't think that animals would develop glass lenses. Though in an alternate paleontology where metazoans derived from glass sponges I suppose it could happen.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 11-23-2021, 05:20 PM   #23
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Ways for Monsters to See in the Dark

Generally speaking, if I had a creature able to see in the IR band in a fantasy or horror game, I would assume that it's due to whatever power the being has (magic, psionics, spirits, et cetra), rather than trying to create a scientific justification for something that doesn't make a lot of sense.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is offline   Reply With Quote
Old 11-24-2021, 04:24 AM   #24
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by Prince Charon View Post
Generally speaking, if I had a creature able to see in the IR band in a fantasy or horror game, I would assume that it's due to whatever power the being has (magic, psionics, spirits, et cetra), rather than trying to create a scientific justification for something that doesn't make a lot of sense.
I guess it depends whether you are dealing with an obvious supernatural critter or just some animal ... of course, this could be a signal that (setting mechanics permitting) it can be chopped up for useful power components/have its mana organ extracted.
The Colonel is offline   Reply With Quote
Old 11-24-2021, 12:18 PM   #25
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by whswhs View Post
Somehow I don't think that animals would develop glass lenses. Though in an alternate paleontology where metazoans derived from glass sponges I suppose it could happen.
I mean, bizarre alien biology in the depths of an alien world is one of the features of modern folks visiting the underdark.



Though I'm also getting the feeling that taking advantage of ambient infrared involves playing a fairly active game against entropy: you pay one way, or you pay another!



Quote:
Originally Posted by Prince Charon View Post
Generally speaking, if I had a creature able to see in the IR band in a fantasy or horror game, I would assume that it's due to whatever power the being has (magic, psionics, spirits, et cetra), rather than trying to create a scientific justification for something that doesn't make a lot of sense.
This is true, but the premise is modern, scientifically minded folks delving into a fantasy world, which means I'm trying to build the setting a little more "Hard Magic" than normal. Mana is a resource that is hoarded and stored, and so senses that don't require it are nice.



**************************************


I've been thinking about what the most useful things to detect using magical vision are: oxygen looks like it might work, though they won't call it that. Water, Rock, and air all have it in different densities. Metals might also work: Iron and copper in cave walls and in creature's blood would give a lot of information. Heat... we've discussed!
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 11-24-2021, 12:33 PM   #26
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Ways for Monsters to See in the Dark

Based on real-world creatures that operate in the deep ocean, the main solutions are light-generating organs and sonar.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 11-24-2021, 03:07 PM   #27
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by whswhs View Post
Do you know of any animal that has evolved such a thing? And are there materials that can refract thermal IR similarly to visible light?
This would explain dragons with huge gemstones for eyes. Well, not the 'evolve' part, but the large IR refracting lenses part.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."

Last edited by Rupert; 11-24-2021 at 03:10 PM.
Rupert is offline   Reply With Quote
Old 11-24-2021, 03:30 PM   #28
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by Rupert View Post
This would explain dragons with huge gemstones for eyes. Well, not the 'evolve' part, but the large IR refracting lenses part.
Having infrared vision is hardly the biggest problem with large, flying, firebreathing animals (well, combining firebreathing with infravision seems a dubious design).

Passage of time (without me updating stuff) hasn't done this any favors, but my dragon flight page is still an amusing model of 'physically reasonable' dragons.
__________________
My GURPS site and Blog.

Last edited by Anthony; 11-24-2021 at 03:35 PM.
Anthony is offline   Reply With Quote
Old 11-24-2021, 06:19 PM   #29
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by Anthony View Post
It's also filled with water that is opaque to infrared.
True.

The chambered nautilus has eyes that are open to the exterior and filled with the ambient sea-water. Perhaps something could have a similar eye open to and filled by the outside air.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 11-24-2021, 06:26 PM   #30
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Ways for Monsters to See in the Dark

Quote:
Originally Posted by Agemegos View Post
Perhaps something could have a similar eye open to and filled by the outside air.
It's worth looking at pit viper pit organs. The main way it differs from an air-filled eye is that it doesn't have a lens, probably because that's hard to achieve biologically (other than weird glass type materials, a zone plate seems achievable biologically, though it's hard to see how it would evolve naturally).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.