11-03-2017, 11:32 AM | #21 |
Join Date: Dec 2015
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Re: Extreme Regeneration and Costs HP
Really? Seems like if they where to get healed by someone else it would be fair enough. I mean, if you burn FP you can have it recovered by a mage with lend energy.
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11-03-2017, 11:43 AM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Extreme Regeneration and Costs HP
Do you apply a similar ruling to Regeneration (-0% ER Only)? If yes, why, if no, why?
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11-05-2017, 04:57 PM | #23 | |
Join Date: Oct 2008
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Re: Extreme Regeneration and Costs HP
Quote:
The basic idea is that cost HP is a serious limitation. I make it clear for players who want to take cost HP as a modifier. |
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11-05-2017, 05:05 PM | #24 | |
Join Date: Oct 2008
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Re: Extreme Regeneration and Costs HP
Quote:
Thus to keep the limiting, I do not allow Regeneration of ER/FP and things like breath control are heavily nerfed and there is no recover energy spell and so on.. So the actual need for such rule is not needed, as the limit is enforced in other ways. |
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11-05-2017, 05:52 PM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Extreme Regeneration and Costs HP
Temporary Disadvantage (-X HP) would be -2% per level. The extra value is presumably because it costs you that every minute and you only get it back daily, so faster healing should be lower disad.
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11-05-2017, 07:09 PM | #26 |
Join Date: Feb 2016
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Re: Extreme Regeneration and Costs HP
Mana-based magic does change the dynamics between FP and HP (as does the Healing power to a certain degree, which is why I tend to limit the Healing power to Empathic Healing only). When you have only the Path of Healing from Path/Book Ritual Magic and Empathic Healing as a power, PCs tend to be a little more careful about their HP (even with magic and/or powers) and worry less about their FP.
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11-06-2017, 01:41 AM | #27 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Extreme Regeneration and Costs HP
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11-06-2017, 08:58 AM | #28 | |
Join Date: Oct 2008
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Re: Extreme Regeneration and Costs HP
Quote:
The classical ER 20-100, extreme regeneration ER(150) and then buying all powers at high cost FP (10-20 depending on how often you want to use them) and you save a lot of points at high end games. The same works even better with cost HP if you have high HP as cost HP is not multiplied by your HP/10 but the healing from regeneration is. In the low end games the issues come up less, but the OP asked about extreme regeneration and in that case there should be an actual disadvantage to a limitation. |
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11-06-2017, 09:15 AM | #29 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Extreme Regeneration and Costs HP
Quote:
My point is that your concerns look at a grander issue that the specific of Extreme Regeneration. They're about the fairness of pool regeneration in the broader sense. |
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11-06-2017, 10:34 AM | #30 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Extreme Regeneration and Costs HP
Quote:
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Tags |
costs hp, modifiers, regeneration |
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